![Biologically Inspired Artificial Intelligence for Computer Games](https://coverimages.igi-global.com/cover-images/covers/thumbnails/9781591406488.jpg) |
Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK), Stephen McGlinchey (University of Paisley, UK).
© 2008.
278 pages.
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game. Biologically Inspired...
|