Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Web 2.0

Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
New software tools that facilitate the creation and publication of contents (e.g. videos, pictures) as well as the possibility for users to share such contents in an easy way.
Published in Chapter:
Social Networks as a Tool to Improve the Life Quality of Chronic Patients and Their Relatives
Miguel Guinalíu (University of Zaragoza, Spain), Javier Marta (Hospital Universitario Miguel Servet, Spain), and José María Subero (Aragón Government, Spain)
DOI: 10.4018/978-1-4666-3986-7.ch009
Abstract
The evolution of society has modified the medical needs of the population from social and economic criteria. Social networks can partially help these new medical demands contributing to improve the life quality of chronic patients and their relatives through the modification of the ways of communication and interaction. In order to analyze the real value of social networks in this chapter the authors study a real case. This analysis allows them to identify the benefits that social networks can provide to chronic patients, as well as the barriers that must be considered to implement them as health service tools.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
More Teaching in Less Time: Leveraging Time to Maximize Teaching Presence
Internet applications that go beyond static presentation of information; often allow users to create or edit multimedia, collaborate with other users or interact with content.
Full Text Chapter Download: US $37.50 Add to Cart
Healthcare 2.0: The Use of Web 2.0 in Healthcare
The term Web 2.0 comprises applications, which are used in social interaction among groups, support human communication and collaboration and therefore foster design and maintenance of social networks as well as publication and disposition of information within social networks.
Full Text Chapter Download: US $37.50 Add to Cart
Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project
technology that allows end-users to participate actively in the promotion ad diffusion of a digital contents globally. In particular, they offer virtual spaces and tools in order to share knowledge among users and create communities oriented to a specific topic. Meaningful examples are MySpace, YouTube and Facebook.
Full Text Chapter Download: US $37.50 Add to Cart
E-Activism Development and Growth
Refers to a set of technology tools that emerged in the first decade of the 21 st century and are characterized by interactivity, pooling of collective intelligence, the Internet as platform and the promotion of user generated content. Web 2.0 is also referred to a Social Media.
Full Text Chapter Download: US $37.50 Add to Cart
Social Software and Web 2.0: Their Sociological Foundations and Implications
Web 2.0 is a techno-social system of communication. Networked information technologies are used as medium that allows humans to interact. Examples are e-mail, chat, or discussion forums
Full Text Chapter Download: US $37.50 Add to Cart
Applying TTS Technology to Foreign Language Teaching
Today’s new type of Web-based communities and services where collaboration, content sharing and content aggregation are implemented on a huge scale. This phrase was originally coined by O’Reilly Media.
Full Text Chapter Download: US $37.50 Add to Cart
From Web to Web 2.0 and E-Learning 2.0
The term Web 2.0 was first coined by Tim O’Reilly in 2004 to refer to a second generation in the history of Web-based communities of users and a range of special services such as social networks, blogs, wikis, podcast that encourage collaboration and exchange of information between users.
Full Text Chapter Download: US $37.50 Add to Cart
The Potential of Social Media as a Communication Tool in Rural Community Development
Web 2.0 allows users to contribute content to the web. The essential difference between Web 1.0 and Web 2.0 is that content creators were few in Web 1.0. In contrast, any participant can be a content creator in Web 2.0. This has given rise to ‘Social media’.
Full Text Chapter Download: US $37.50 Add to Cart
How the Crowdsourcing Enhance the Co-Creation Into the Virtual Communities
Allows, through a set of simple tools, better interactivity between users / user. It is for them to exchange information and interact in a simple way to create and share content on the web. The user becomes more active on the web and contributes to the enrichment of social networks by providing useful information for brands/firms.
Full Text Chapter Download: US $37.50 Add to Cart
Teacher Technology Leadership
Web applications that allow the user to participate. This is most often referred to as user-generated content on Websites.
Full Text Chapter Download: US $37.50 Add to Cart
Digital Literacies in Teaching and Learning of Teachers
A term popularized by Tim O'Reilly to refer to new types of media companies using social networks, user-generated content or moderate content by the user, regarded as creators of new values, through the support of participatory culture and exploration of the collective intelligence of its consumers.The term Web 2.0 refers to a second generation of tools and services available on the internet, which enabled the expansion of the forms of direct participation of networked actors, including the creation and sharing of information and online content. The main tools of Web 2.0 today are: messaging services (e-mail), blogs, forums, wikis (Wikipedia), social networks (Facebook, Orkut and others), search engines (Google, Yahoo!) and systems connection, production, publishing and interaction with photos, sounds, music, videos (podcast, videocast, Flickr, YouTube, Skype, Windows Live Messenger, Google Voice, etc.). Virtual Communities: A term coined by Howard Rheingold in 1993 to designate the group of people networked and personal relationships and / or professionals that involve, noting that common goals and practices are the glue that unifies its members.
Full Text Chapter Download: US $37.50 Add to Cart
An Overview and Differentiation of the Evolutionary Steps of the Web X.Y Movement: The Web Before and Beyond 2.0
Web 2.0 services are user-oriented, content-sharing (upload, edit, and download), social networking (personal data), or static mashup services based on technologies supporting dynamic micropages that harness collective intelligence. They may support an open API with closed data and closed ID in order to use the Web as a distributed file system (user-generated content) or collaboration system (net-working effects). Typical examples are YouTube, Flickr, Digg, Del.icio.us, LinkedIn, or MySpace, as well as basic supportive tools, such as Wikis or blogs.
Full Text Chapter Download: US $37.50 Add to Cart
Digitized Public Administration: Using Gamification to Introduce Innovation
Standard of internet functionalities. Offers channels of communication and information and allows users to interact and participate in a higher degree than allowed by the former Web 1.0-standard with its focus on the reception of information.
Full Text Chapter Download: US $37.50 Add to Cart
Gender Impact on Adult Education
Interactive Web; enables people to collaborate and share online.
Full Text Chapter Download: US $37.50 Add to Cart
An Overview of Web 2.0 and Its Technologies and Their Impact in the Modern Era
It was the Web that gained new tools that made it more dynamic, starting phase 2.0, being marked by the 2000s with the sharing of information, where users invaded it with the production of video, text and photo content, considering the era of blogs, YouTube channels, and photo sharing networks, which has increased virtual interaction between people. It is a more intuitive and interactive Web platform, with the emergence and culmination of social networks, and video sharing sites, making it not only an entertainment platform, but also a business platform, as several companies have already started to operate virtually.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 From Evolution to Revolutionary Impact in Library and Information Centers
Web services that allow users to find, add, and manipulate the content available online.
Full Text Chapter Download: US $37.50 Add to Cart
On the Effectiveness of Social Tagging for Resource Discovery
Web applications that enable the sharing or creation of resources by a group of users. Some of these applications include Weblogs, wikis, and social bookmarking sites.
Full Text Chapter Download: US $37.50 Add to Cart
The Evolutional Genesis of Blogs and the Integration of Communication Networks
Second-generation Internet services, with the basic principle of using databases and the involvement of users as structuring guidelines for development.
Full Text Chapter Download: US $37.50 Add to Cart
Emerging Trends of E-Business
A perceived second generation of web development and design, that aims to facilitate communication, secure information sharing, interoperability, and collaboration on the World Wide Web.
Full Text Chapter Download: US $37.50 Add to Cart
Pedagogical Mashup: Gen Y, Social Media, and Learning in the Digital Age
Web 2.0 generally refers to a second generation of services available on the Web that lets people collaborate, and share information online.
Full Text Chapter Download: US $37.50 Add to Cart
Websites, Social Networks, and Corporate Translation: An Overview of Southern Spanish Companies in the Dentistry Sector
It is the term used to make reference to the second stage of the Internet development. Web 2.0 is characterized by user-generated content, ease of use and the development of social media.
Full Text Chapter Download: US $37.50 Add to Cart
Relevance of Web 2.0 for Library Services in Digital Era
Referred to in this study as a collective set of Internet-based tools which includes wikis, blogs, web-based applications, social networking sites.
Full Text Chapter Download: US $37.50 Add to Cart
Human-Computer Interaction in Consumer Behaviour
Based on the concept of collaborative and cooperative work. Web 2.0 applications enable the communications in a flat way rather than through a centralized approach. So, these new technologies facilitate the user participation, interactivity and social networking increasing the communication between people and groups.
Full Text Chapter Download: US $37.50 Add to Cart
Visibility of the Airport Sector: Web 2.0 and Social Communication Networks
Is a concept that refers to the social phenomenon arising from the development of diverse Internet applications. The term draws a distinction between the early days of the Web (where the user was basically a passive subject who received information or who published it, but without many possibilities existing to generate interaction) and the revolution that led to the rise of blogs, social networks and other tools. Web 2.0, therefore, consists of content-publishing platforms, the social networking services known as wikis, and photo, audio or video hosting sites. The essence of these tools is the ability they provide for users to interact or to provide additional content.
Full Text Chapter Download: US $37.50 Add to Cart
Improving Health and Efficiency With Strategic Social Media Use in Health Organizations: A Critical Review of the Status Quo
Web technologies that facilitate the easy interaction between users and companies via two way communication, interactivity and sharing.
Full Text Chapter Download: US $37.50 Add to Cart
The Metaverse and the Dawn of a New Learning Civilization: Opportunity or Threat?
This refers to the current state of the internet which is dominated by user-generated content, interconnectedness and sharing.
Full Text Chapter Download: US $37.50 Add to Cart
What the 3Vs Acronym Didn't Put Into Perspective?
This term designates the set of techniques, functions, and uses of the world wide web that has followed the original format of the web. It concerns, in particular, interfaces that allow users with little technical training to appropriate new web functions. Internet users can contribute to information exchanges and interact (share, exchange, etc.) in a simple manner.
Full Text Chapter Download: US $37.50 Add to Cart
Applying Web 2.0 Technologies to Traditional Teaching
The interactive, interconnected, open source data world available to anyone via the high bandwidths which allow rich media transmissions; it is using the Internet to collaborate and share among users, rather than as a network.
Full Text Chapter Download: US $37.50 Add to Cart
Innovative Learning and Education Practices in European Universities: A Pathway to Modern Pedagogy
A concept that refers to the second generation of internet technologies. It is associated with content creation and an increase in social media activities.
Full Text Chapter Download: US $37.50 Add to Cart
Application of Collaborative Technologies: Enterprise 2.0 in Virtual Enterprise Context
Refers to the new generation of web-based services and communities characterized by participation, collaboration and sharing of information before users.
Full Text Chapter Download: US $37.50 Add to Cart
Podcasting and Language Learning
Web 2.0 refers to the second generation of websites that let users collaborate and share data online interactively.
Full Text Chapter Download: US $37.50 Add to Cart
Performance and Agility in Orchestrating Learning Online
Defined as “…the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an “architecture of participation,” and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.” (O’Reilly, 2005)
Full Text Chapter Download: US $37.50 Add to Cart
A Literature Review of Social Media for Marketing: Social Media Use in B2C and B2B Contexts
The second stage in the WWW, which offers people two-way communication such as showing their opinions or feelings.
Full Text Chapter Download: US $37.50 Add to Cart
Facilitating Active Learning among Adult Learners
Internet-based platform, which facilitates peer to peer collaboration among users.
Full Text Chapter Download: US $37.50 Add to Cart
The Evolving Value of eTourism for Suppliers and Visitors
Set of tools of mass collaboration enabling and empowering Internet users to actively and simultaneously interact with their peers for producing, consuming and diffusing Internet-based information and applications. Web 2.0 fosters both UGC and social media.
Full Text Chapter Download: US $37.50 Add to Cart
Towards E-Government Information Platforms for Enterprise 2.0
Set of technologies that make the Web more interactive and its information machine readable: wikis, social software, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Lifelong Learning in the 21st Century
Development of the World Wide Web to include more Web-based programs, otherwise known as hosted services, collaborative and easier content creation technologies (Simonson et al., 2008). Examples of Web 2.0 technologies include Google ® applications which are run over the Internet rather than needing to be downloaded; social networking sites, such as Linked-In and MySpace; and content creation technologies such as blogs, wikis and podcasts. Controversy regarding the term exists as the original vision and capabilities of the Web included some of these abilities in fundamental ways although they were not widely adopted at the time.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
New Literacies in New Times: A Multimodal Approach to Literacy Learning
A term invented by Tim O’Reilly in 2005 and later refined to refer to the read-write web or web-based services that utilize the Internet as platform.
Full Text Chapter Download: US $37.50 Add to Cart
Higher Education and Web 2.0: Barriers and Best Practices From the Standpoint of Practitioners
The second version of the web, also denominated Social Web or Read Write Web. It describes the web as a platform and it is supported by several core principals, such as, user-generated content, collective intelligence, user participation, ease of use, and openness.
Full Text Chapter Download: US $37.50 Add to Cart
Social Media Strategies for Small and Medium Scale Enterprise in the Klang Valley Region of Malaysia
Anderson (2007) AU77: The in-text citation "Anderson (2007)" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. describes Web 2.0 or social media as a group of technologies that have become deeply connected contributing to a more socially linked web where everybody is capable off adding and editing content.
Full Text Chapter Download: US $37.50 Add to Cart
On Using Wiki as a Tool for Collaborative Online Blended Learning
A term used to describe the participative and social elements of the World Wide Web
Full Text Chapter Download: US $37.50 Add to Cart
Social Media Analytics for Maintaining Financial Stability
As opposed to the traditional world wide web (retroactively called Web 1.0), Web 2.0 has a lot of inputs generated by users. These are in the form of forums, microblogging, social networking and wikis (a server program that allows users to collaborate in forming the content of a website [e.g., Wikipedia]). An information architecture consultant Darcy DiNucci coined the term Web 2.0 in 1999, but it was popularized by Tim O’Reilly, founder of O’Reilly Media.
Full Text Chapter Download: US $37.50 Add to Cart
Understanding the Potentials of Social Media in Collaborative Learning
The platform technology that allows making connections through users and user communities to enable users to publish and share user generated.
Full Text Chapter Download: US $37.50 Add to Cart
Successful Implementation of Web 2.0 in Non-Profit Organisations: A Case Study
It is also known as the Read Write Web or Social Web and it is used to describe the second generation of web platforms that empower the everyday user, not just the experts, to create, publish and share content online. It includes, for example, social networks, blogs, wikis, and forums.
Full Text Chapter Download: US $37.50 Add to Cart
Managing the Presence and Digital Identity of the Researchers in a Distance Learning Community: Some Impacts
A term created by O’Reilly in 2004 that represents the evolution and interaction of individuals with the internet these days.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Social Software Use in Public Libraries
Using the World Wide Web as a service-oriented platform to connect devices, protocols, standards, and applications. The Web 2.0 philosophies include: rethinking how software is developed and distributed, and enabling more human connections through conversations, collaboration, participation, and exchange of ideas and technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Applying Web 2.0 Tools in Hybrid Learning Designs
A term used to describe an apparent second generation or improved form of the World Wide Web that emphasizes collaboration and sharing of knowledge and content among users. Characteristic of Web 2.0 are the socially-based tools and systems referred to collectively as social software. See also social software.
Full Text Chapter Download: US $37.50 Add to Cart
Global Leadership Training and Technology
the second generation of the internet particicularly known for its enhanced social networking features.
Full Text Chapter Download: US $37.50 Add to Cart
Online Political Activism among Young People in Sub-Saharan Africa
An interactive format that offers users diverse options for appropriation and use and, allows for user generated content, unlike the previous web 1.0 that was based on a top-down and static web site use.
Full Text Chapter Download: US $37.50 Add to Cart
A Security Framework for E-Marketplace Participation
A number of recent Internet technologies used to improve the interactivity of Web browsers and the user-friendliness of current Web information systems.
Full Text Chapter Download: US $37.50 Add to Cart
A Qualitative Research Approach for the Investigation and Evaluation of Adult Users’ Participation Factors through Collaborative E-Learning Activities in the Virtual World of “Second Life”
Typical applications of Web 2.0 are the 2D (two-dimensional) social media networking of the “blogosphere,” such as wikis and virtual worlds. Many commands of interactions are characterize the operation of this type of Web are already known from various social networking sites, like Facebook or YouTube.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Online Learning Environments
Web 2.0 generally refers to the second generation of services available on the World Wide Web. In contrast to the first generation, its main features are collaboration and interaction. The term may include blogs and wikis but it is also incorporating whatever is newly popular on the Web (such as tags and podcasts), and its meaning is still changing.
Full Text Chapter Download: US $37.50 Add to Cart
Libraries and Digital Media
Websites that are built on collaborative sharing and building principles.
Full Text Chapter Download: US $37.50 Add to Cart
Online Learning and the Use of Audio Recordings for Career Exploration, Job Search, and Networking
Second generation of the World Wide Web that offers users enhanced interactivity.
Full Text Chapter Download: US $37.50 Add to Cart
Mobile Culture for Tourism Communication
The so-called second age of the internet, that had a notable development after 2001, and where users became apparently more active than in the precedent decade. That is, besides reading information, they write content, e.g. posts and comments in blogs or messages to other users in social networks (Facebook, etc.). That’s why Web 2.0 is also named ‘ reading/writing internet ’.
Full Text Chapter Download: US $37.50 Add to Cart
The Use of LearningApps Tool in Foreign Language Teaching
The concept of Web 2.0 includes a set of new applications and services that allow creating a participatory environment and structure. Web 2.0 contains tools that enable to implement many applications.
Full Text Chapter Download: US $37.50 Add to Cart
Online Distribution Channels for Global Luxury Brands: A Comparative between USA and China
Also called the social Web, it is a set of applications and tools that allow users to navigate and interact dynamically with information, share content, socialize opinions, bring in the construction of collective learning etc.
Full Text Chapter Download: US $37.50 Add to Cart
An Overview of Online Trust Derivatives for E-Commerce Adoption
Web 2.0 is a network platform, enabling the utilization of distributed services such as social networking and communication tools. It is also referred as the architecture of participation.
Full Text Chapter Download: US $37.50 Add to Cart
Firm's Competitive Growth in the Social Media Age
A second generation in the development of the world wide web; imagined as a combination of concepts, trends, and technologies that focus on user collaboration, sharing of user-generated content, and social networking. It is including blogs, wikis, video sharing services, and social media websites such as Facebook, Twitter, LinkedIn, MySpace, and Google+. The term Web 2.0 was introduced by the O'Reilly Media Web 2.0 conference in 2004.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0, Social Media, and Mobile Technologies for Connected Government
It refers to a second generation of World Wide Web that is focused on the ability of people to collaborate and share information online. It refers to the transition from static web pages to a more dynamic Web. Here, Web 2.0 websites are much more dynamic for real time two-way interaction between the governments, general public, and communities of people.
Full Text Chapter Download: US $37.50 Add to Cart
Collaboration Intricacies of Web 2.0 for Training Human Resource Managers
The conception of the Web as a large, ever changing repository of user contributed and edited content. This version of the Web is “living,” in that it continually changes in response to user input, such as wikis, blogs, and social networking.
Full Text Chapter Download: US $37.50 Add to Cart
The Emergence of Cloud Portfolio in Higher Education
Web 2.0 describes World Wide Web sites that emphasize user-generated content, usability, and interoperability. The term was popularized by Tim O'Reilly and Dale Dougherty at the O'Reilly MediaWeb 2.0 Conference in late 2004.
Full Text Chapter Download: US $37.50 Add to Cart
Social Media and Social Entrepreneurship
Web 2.0 consider as a platform to produce and established software and content in a collaborative manner instead of the individual company.
Full Text Chapter Download: US $37.50 Add to Cart
Using the Social Web for Collaboration in Software Engineering Education
A set of economic, social, and technological trends that collectively form the basis for the future Web as a medium characterized by user participation, openness, and network effects.
Full Text Chapter Download: US $37.50 Add to Cart
How Employees Can Leverage Web 2.0 in New Ways to Reflect on Employment and Employers
Web 2.0 represents a paradigm shift in how the majority of users interact with the Internet. Typically, this involves a shift from most Internet users being passive recipients of information to being active contributors to web content. Web 2.0 is closely associated with the rise of social media, such as blogs, wikis, social networking, file-sharing, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Teens and Information and Communication Technologies
The so-called second generation of the Web. A suite of Web-based services where users control the content by contributing, collaborating, and sharing. Sometimes called the social Web , Web 2.0 architecture is dependant on the participation of its users.
Full Text Chapter Download: US $37.50 Add to Cart
Social Customer Relationship Management
The second stage development of the World Wide Web, characterized esp. by the change from static web pages to dynamic or user-generated content and the growth of social networking.
Full Text Chapter Download: US $37.50 Add to Cart
Managing Government Agency Collaboration through Social Networks
A suite of social collaboration IT tools that enable users to generate and control content. Common examples of Web 2.0 tools include blogs, wikis, bookmarking/tagging and social networking sites.
Full Text Chapter Download: US $37.50 Add to Cart
Social Business Process Modeling
Constantinides and Fountain define Web 2.0 as “a collection of open-source, interactive, and user-controlled online applications expanding the experiences, knowledge, and market power of the users as participants in business and social processes. Web 2.0 applications support the creation of informal users' networks facilitating the ow of ideas and knowledge by allowing the efficient generation, dissemination, sharing and editing/refining of informational content” ( Constantinides & Fountain, 2008 ).
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 Technologies as Cognitive Tools of the New Media Age
A term coined to cover the new generation of Web technologies that allow users to create and share information on the Web.
Full Text Chapter Download: US $37.50 Add to Cart
When Our Changing Society Meets the Social Media Era
The transition from static Web pages to a more dynamic and organized Web with an emphasis on user collaboration, open sharing of information online, and social networking.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Digital Media: Opportunities for Voice and Empowerment in Adult Learning
This term describes the development of the Web to include more Internet-based programs. Previously such technology applications were termed “hosted services” and with greater proliferation have launched more collaborative and easier content creation (King, 2009; Simonson et al., 2008). Examples of Web 2.0 technologies include the collection of Google® applications, like Gmail, Google Docs and Google Voice which work over the Internet rather than needing to be installed on a stand alone computer; social media and networking sites (described above); and content creation technologies such as blogs, wikis, and podcasts. There is controversy regarding the term because the original purpose of the Web included many of these same abilities in more basic forms, although they were not widely adopted at the time. In part, Web 2.0 has also become synonymous with simple, content creating, web-based applications.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Individual E-Portfolios: Can a Classic Tool for Teachers and Students be Merged with Web 2.0 Tools for Reflective Learning?
It is a coined term by O’relly to describe the change from static Hyper Text Makeup Language (HTML) to a dynamic and open web site that can share information with easy. Web 2.0 is commonly used as a marketing term rather than a technical term. Blogs, wikis, and social networking web sites are considered as the applications of Web 2.0
Full Text Chapter Download: US $37.50 Add to Cart
Framing Political, Personal Expression on the Web
A movement in Internet development and design, focusing on interaction and complementarity. Jesse James Garrett is a well-known advocate/critic of Web 2.0 approaches. Web sites that deploy Web 2.0 concepts usually build interactions with the “look and feel” of a computer application, using XML and Javascript (AJAX) to allow for greater responsiveness.
Full Text Chapter Download: US $37.50 Add to Cart
Diffusion and Oscillation of Telecommunications Services: The Case of Web 2.0 Platforms
Is the next evolutionary step of the internet. In the past the internet used to be recognized as a technology to publish and distribute data, information and media content. This view was based on split-up roles: Private and commercial publishers of web contents with an active role on the one hand, and passive consumers on the other hand. This golden rule changed in 2005, when Web 2.0 concepts as a new category of websites were established. The traditional differentiation between active content providers and passive consumers diluted. On Web 2.0 platforms users are able to generate and affect contents. User generated content became the slogan of Web 2.0. The active role of users built the basis for innovative business ideas, which were unthinkable before. Many Web 2.0 business models like online communities or video platforms are centered around community structures.
Full Text Chapter Download: US $37.50 Add to Cart
Virtual Communities of Inquiry
The Web 2.0 goes beyond to the limited computer-generated platform, where users can perform on collaborative Web-based applications. Typical applications of Web 2.0 are social networking media, such as wikis and weblogs or other applications which are already well-known like Facebook, Twitter or YouTube.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 Effort Estimation
Set of new technologies, implemented using as basis the standards from Web 1.0, that allow the use of the Web as originally envisaged by Tim Berners-Lee, making it a social Web. This represented a paradigm shift where the authoring of content moved from being controlled by just a few (and read by many), to the collaborative authoring where all participate (Anderson, 2007). The applications and services that provide functionality that “aims to facilitate creativity, information sharing, and, most notably, collaboration among users” fall under the banner of Web 2.04
Full Text Chapter Download: US $37.50 Add to Cart
Learning in a “Classi 2.0” Classroom: First Results from an Empirical Research in the Italian Context
Web 2.0 is a system of platforms, tools and communication environments that work as a two-way medium, where people are both readers and writers.
Full Text Chapter Download: US $37.50 Add to Cart
Blended Learning
Development of the World Wide Web to include more Web-based programs, otherwise known as hosted services, collaborative and easier content creation technologies (O’Reilly, 2005). Examples of Web 2.0 technologies include Goggle ® applications which are run over the Internet rather than needing to be downloaded
Full Text Chapter Download: US $37.50 Add to Cart
Critical Thinking and Digital Technologies: An Outcome Evaluation
This is second generation web including more interactive and cooperative environments such as blogs, wiki, social networks and podcast.
Full Text Chapter Download: US $37.50 Add to Cart
Terminological Obfuscation in Online Research
This term was reportedly coined at an O’Reilly conference in 2004 to contrast the eras prior to and after the dot com economic collapse of many Internet-related companies. The term was coined to emphasize the increased focus on new Internet-based technological and social configurations—such as social networking sites and wikis—that rely on collaboration, sociality, and sharing. Scholars who use this term unreflectively may risk de-emphasizing or ignoring the collaboration, sociality, and sharing that formed an abundant part of Internet activity prior to the dot com collapse and appearance of specific social technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Social Media and User-Generated Content as a Teaching Innovation Tool in Universities
Websites that facilitate information sharing, interoperability, user-centered design, and collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
Reliability Issues of the Multicast-Based Mediacommunication
A perceived second generation of Web-based communities and hosted services, such as social-networking sites and wikis, which aim to facilitate collaboration and sharing between users.
Full Text Chapter Download: US $37.50 Add to Cart
Social Commerce Design
A website that allows users to interact and collaborate with each other in a social media dialogue as creators of user-generated content.
Full Text Chapter Download: US $37.50 Add to Cart
Social Media Marketing Applications and Fashion Brands: A South Asian Perspective
Web 2.0 defines the current state of the internet, which contains more user-generated content and end-user usability than its previous form.
Full Text Chapter Download: US $37.50 Add to Cart
Learner-Centered Technology Integration
The read/write web that facilitates user participation, knowledge sharing, social networking, and collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
Wiki Semantics via Wiki Templating
a term used to indicate the recent (economic, technical and social) trends in the World Wide Web, stressing on information sharing, collaboration, personalization and social connectivity
Full Text Chapter Download: US $37.50 Add to Cart
Best Practice to Support Online Student Engagement
A concept which allows individuals to collaborate with one another and contribute to the authorship of content, customize web sites for their use, and instantaneously publish their thoughts (Alexander, 2006 AU33: The in-text citation "Alexander, 2006" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Heafner & Friedman, 2008 AU34: The in-text citation "Heafner & Friedman, 2008" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; as cited in Hew & Cheunge, 2013 AU35: The in-text citation "Hew & Cheunge, 2013" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Assessing the Total Cost of Ownership of Virtual Communities: The Case of the Berlin Stock Exchange
Umbrella term referring to an array of interactive and collaborative elements of the internet, in particular the WWW. The term “Web 2.0” does not address specific technologies or innovations but rather changing patterns of web usage and changing perceptions of web tools
Full Text Chapter Download: US $37.50 Add to Cart
The Hybrid Course: Facilitating Learning through Social Interaction Technologies
An improvement in the application of the web infrastructure to support communities on the web and deliver services such as wikis, blogs, folksonomies, and other social interaction technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Wikipedia: Educational and Learning Laboratory
The expression, first introduced by Tim O’Reilly in 2004, refers to a second generation of webtools in the history of the Internet characterized by the development of social networks, blogs, wikis, podcasts that encourage cooperation, collaboration, exchange of information and the creation of highly interactive Web-based communities.
Full Text Chapter Download: US $37.50 Add to Cart
Fostering Online Communities of Practice in Career and Technical Education
Interactive Internet technology and applications including blogs, wikis, RSS and social bookmarking.
Full Text Chapter Download: US $37.50 Add to Cart
Developing an Understanding of Cyberbullying: The Emotional Impact and Struggle to Define
Sites located on the World Wide Web that allow user-generated content that is interactive and operational.
Full Text Chapter Download: US $37.50 Add to Cart
Computer Mediated Collaboration
Called the Social Internet because Web 2.0 applications allows users to interact with content on Web sites, producing, in the process, new content; value is added by the users.
Full Text Chapter Download: US $37.50 Add to Cart
Promoting Mediated Collaborative Inquiry in Primary and Secondary Science Settings: Sociotechnical Prescriptions for and Challenges to Curricular Reform
A term accredited to Tim O’Reilly that depicts the decentralized structure of organization built on information and communication technologies; wikis, blogs, and file sharing networks are a few examples of the technology that contributes to this new organizational form.
Full Text Chapter Download: US $37.50 Add to Cart
A Historical Perspective of Web Engineering
This is a name referring to a set of new features of the latest Web applications. Commonly perceived features include massive user participation and collaboration, rich Web interface, service oriented architecture, dynamic content provision, and integration, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Using Computer Mediated Communication as a Tool to Facilitate Intercultural Collaboration of Global Virtual Teams
Web 2.0 is an abstract concept which tries to grasp a recently evolving new kind of Web culture of communication, interaction, and participation. It comes along with a minor technical evolution leading to an easier Web access
Full Text Chapter Download: US $37.50 Add to Cart
Virtual Collaboration and Community
Second generation web-based applications including community portals, professional and social networking websites, meeting set-up facilities, blogs, wikis, project management tools, chat/videoconferencing, media sharing, and other participatory tools (e.g., online discussion forums).
Full Text Chapter Download: US $37.50 Add to Cart
Development of IT and Virtual Communities
Evolution of the World Wide Web that aims at enabling user participation on the Web and at recruiting a large number of users as authors of new content.
Full Text Chapter Download: US $37.50 Add to Cart
Educator Perceptions of Digital Devices: Multitasking and Distractions in the Classroom
Next generation of internet technologies that allow for social collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
Individual Differences, Learning Opportunities and Learning Outcomes, Digital Equity: Bridging the Gap – Creating Learning Opportunities for All Students
Rather than using the Internet to simply browse and find information, it shifts the control over to the user to decide how they may want to create or interact with other using the Internet.
Full Text Chapter Download: US $37.50 Add to Cart
EFL Learners' Usability Evaluation of an Educational Website: Does Gender Make a Difference?
The new generation of the web which allows for two-way interaction and user-generated content.
Full Text Chapter Download: US $37.50 Add to Cart
Practice From Implementing Web 2.0 Tools in Higher Education
Also known as Social Web or Collaborative Web consists in a set of revolutionary, user-centred principles of interaction, collaboration, user content and openness; and the entirety of technologies and tools that derive from and support them.
Full Text Chapter Download: US $37.50 Add to Cart
A Social Web Perspective of Software Engineering Education
A set of economic, social, and technological trends that collectively form the basis for the future Web as a medium characterized by user participation, openness, and network effects.
Full Text Chapter Download: US $37.50 Add to Cart
An Unexpected Journey: Designing a Social Media Marketing Framework for Small and Medium Enterprises (SMEs)
Web 2.0 defines the current state of the internet, which contains more user-generated content and end-user usability than its previous form.
Full Text Chapter Download: US $37.50 Add to Cart
Exploring the Role of Social Software in Higher Education
A term coined by Tim O’Reilly to refer to the shift from static web pages to more interactive web applications controlled by the user.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 Technologies and Science Education
A read-write Web allows information to be edited and/or new material to be put up by readers, themselves, and this facilitates interaction among the original producer and the readers.
Full Text Chapter Download: US $37.50 Add to Cart
Online Social Networks: Recommendation Diffusion and Co-Consumption Influence
A term coined by media consultant Tim O’Reilly to describe trends in the Internet. An important aspect of Web 2.0 is interactivity, in other words, technology which allows Website visitors to modify the content of the Websites by posting messages and articles, publishing photos and so on. Before there was Web 1.0 where Website visitors could only read content published by the authors.
Full Text Chapter Download: US $37.50 Add to Cart
Integrating Web 2.0 Technologies within the Enterprise
Web 2.0 is a term used to decribe the next generation of Web applications where information flows both from the producer as well as from the consumer. Additionally, Web 2.0 embraces more of a thin client architecture which allows for the assembly of various components. Together, end user conent and thin client applications make the Web 2.0 environment.
Full Text Chapter Download: US $37.50 Add to Cart
The Utilization of Web 2.0 for Knowledge Sharing: The Case of Tertiary Education in Brunei Darussalam
The second stage development of the World Wide Web, characterized by the change from static web pages to dynamic or user-generated content and the growth of social networking.
Full Text Chapter Download: US $37.50 Add to Cart
Impacts of Social Media on Today's Businesses
Applications support collaboration, social networking, social media, RSS, mashups, and information sharing tools.
Full Text Chapter Download: US $37.50 Add to Cart
Engaging the Adult Learner Through Graduate Learning Communities
An electronic platform that connects Wide World Web open source mediums and allows users to communicate and build online communities.
Full Text Chapter Download: US $37.50 Add to Cart
Common Denominators to Learner-Centered Success: Undergraduate STEM, Graduate Teacher Education, and an Educational Technology Doctoral Program
The second generation of World Wide Web applications that facilitate communication, collaboration and application sharing in real time.
Full Text Chapter Download: US $37.50 Add to Cart
Exploring the Benefits of Web 2.0 for Healthcare in Improving Doctor-Patient Relationship
A collection of Web-enabled services that enables flexible distribution of user-created content. Popular examples include blogs and photograph sharing websites.
Full Text Chapter Download: US $37.50 Add to Cart
A Critical Cultural Reading of
Web 2.0 is a term describing changing trends in the use of World Wide Web technology and Web design that aims to enhance creativity, secure information sharing, collaboration and functionality of the Web. Web 2.0 concepts have led to the development and evolution of Web-based communities and its hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The term became notable after the first O’Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users utilize the Web”. (source: Wikipedia)
Full Text Chapter Download: US $37.50 Add to Cart
Automatic Moderation of User-Generated Content
Websites that emphasize user-generated content, ease of use, participatory culture and interoperability for end users.
Full Text Chapter Download: US $37.50 Add to Cart
Tourism for Development in the Republic of Moldova: Empowering Individuals and Extending the Reach of Globalization
Web 2.0 is a business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform ( O’Reilly, 2005 ).
Full Text Chapter Download: US $37.50 Add to Cart
Caring in the Zone: Fostering Relationships in Virtual Learning Communities
Term indicating a group of web-based tools designed to facilitate communication and collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
A Study on Information and Communication Technology Skills of LIS Professionals in Management Institutions of Tamil Nadu
Web 2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online.
Full Text Chapter Download: US $37.50 Add to Cart
Web 1.0, Web 2.0, and Web 3.0: The Development of E-Business
Web 2.0 describes membership-orientated information-, communication-, and transaction processes within the Net Economy. Due to these processes, the network via profile-orientated databases represents the starting point for related e-networking processes predominantly carried out by means of E-Community platforms.
Full Text Chapter Download: US $37.50 Add to Cart
Concerns and Challenges of Cloud Platforms for Bioinformatics
A recent new vision of the Web that enhances collaboration and interaction of users with each other. Unlike traditional Web sites where users had a passive role in viewing information, Web 2.0 environments (such as social networks sites, blogs, wikis etc.) are grounded on user-generated content and foster people to social media dialogue.
Full Text Chapter Download: US $37.50 Add to Cart
Integration of Multiple Web 2.0 Tools and Student Task Completion in Two Educational Technology Classes
Internet based technology – such as social networking sites, wikis, communication tools, and folksonomies – that emphasize online interactive collaboration and sharing among users ( O’Reilly, 2005 ).
Full Text Chapter Download: US $37.50 Add to Cart
How the Crowdsourcing Enhance the Co-Creation Into the Virtual Communities
Allows, through a set of simple tools, better interactivity between users / user. It is for them to exchange information and interact in a simple way to create and share content on the web. The user becomes more active on the web and contributes to the enrichment of social networks by providing useful information for brands/firms.
Full Text Chapter Download: US $37.50 Add to Cart
Moments and Modes for Triggering Civic Participation at the Urban Level
The term “Web 2.0” was coined by O’Reilly Media at a conference in 2004 (O’Reilly, 2005) and it has become the label to refer to the next generation Web. The main characteristic of Web 2.0 is the central role that individuals play in creating social interactions, collaborating and sharing information online.
Full Text Chapter Download: US $37.50 Add to Cart
The Virtual Public Sphere
Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an architecture of participation, and going beyond the page metaphor of Web 1.0 to deliver rich user experience.
Full Text Chapter Download: US $37.50 Add to Cart
Context-Aware Cloud Computing for Personal Learning Environment
Web 2.0 describes World Wide Web sites that use technology beyond the static pages of earlier Web sites. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, Web applications, and mashups.
Full Text Chapter Download: US $37.50 Add to Cart
Technology Aspects of Information Literacy in the Workplace
Full Text Chapter Download: US $37.50 Add to Cart
Learning and Performance Innovation
A term commonly associated with user-centered web applications that promote information sharing, interaction and collaboration online
Full Text Chapter Download: US $37.50 Add to Cart
Lessons Learned from Semiotics: Social and Cultural Landmarks for Transformative Elearning
A trend in Internet technology, a second generation of web-based services, such as podcasts, wikis, blogs, voice over the Internet (VOIP), web conferences, and other new technologies, and refers to the ways that users and developers have changed the original web offerings.
Full Text Chapter Download: US $37.50 Add to Cart
Student-Centered Teaching with Constructionist Technology Tools: Preparing 21st Century Teachers
Full Text Chapter Download: US $37.50 Add to Cart
Tending and Trekking towards Composite Oriented Architecture (COA)
represents the next-version of the current web. Due to the unprecedented articulation and adoption of social computing and networking technologies, Web 2.0 is alternatively referred to as the social web that enables intimate user-participation and cyber-collaboration, real-time experience of web applications, knowledge sharing for enhanced productivity, and synchronized and smart presentation of facts on the web interface through seamless aggregation of right and rightful information from distributed sources over the Internet.
Full Text Chapter Download: US $37.50 Add to Cart
Capturing Online Collaboration in the Design Elements Model for Web 2.0 and Beyond
the next generation of webs applications on the Internet where collaboration and content-generated are commonly found.
Full Text Chapter Download: US $37.50 Add to Cart
Information Literacy in the 21st Century
As Web 2.0 is still an emerging set of technologies and standards, it is premature to give a definitive definition. The phrase was coined by Tim O’Reilly in 2004 (e.g., see http://oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html) and refers to interactive and communicative Internet-based services where online collaboration is emphasized.
Full Text Chapter Download: US $37.50 Add to Cart
Emphasizing Diversity through 3D Multi-User Virtual Worlds
This is the read/write, participatory Web. Facilitates interactive information sharing and collaboration. Includes Web-based communities, social networking Web sites, Wikis, blogs and MUVEs. In contrast to non-interactive Web sites where users are limited to passive information viewing, Web 2.0 encourages active participation and engagement.
Full Text Chapter Download: US $37.50 Add to Cart
The Portuguese School of Macao, China: A Traditional/Web 2.0 Assessment Facing Different Learning Styles
Is the term given to describe a second generation of the WWW that is focused on the ability for people to collaborate and share information online. It refers to the transition from static HTML Web pages to a more dynamic Web and based on Web applications to users. Other improved functionality of Web 2.0 includes open communication with an emphasis on Web-based communities of users and more open sharing of information.
Full Text Chapter Download: US $37.50 Add to Cart
Engaging Youth in Health Promotion Using Multimedia Technologies: Reflecting on 10 Years of TeenNet Research Ethics and Practice
Can be used to describe the numerous interactive applications which have been developed to provide individuals with greater access and control in web based environments towards greater collaboration and information/resource sharing; these include social networking sites like Facebook, as well as information resources like wikipedia.
Full Text Chapter Download: US $37.50 Add to Cart
Designing Games-Based Embedded Authentic Learning Experiences
A set of philosophies for social online software centering on the idea of a collective intelligence which evolves from hyper-linking, Web services, platform-independent software, re-usable and re-mixable content and, above all, user participation.
Full Text Chapter Download: US $37.50 Add to Cart
Digital Technologies: Way Forward for Nigerian Languages Literacy
Internet technologies that enable the creation of user-generated, multimedia content, interaction, and collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
Technology-Enhanced Information Literacy in Adult Education
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0: The Era of User Generated Content on Web Sites
The design of better systems that harness network effects the more people use them.
Full Text Chapter Download: US $37.50 Add to Cart
Educating English Language Learners for Success in the 21st Century: Facilitating Their Acquisition of Multiliteracies
World Wide Web (www) sites that use technology to change the way web pages are created and operated to make them more accessible and collaborative than what previous Web technologies would allow. Examples of Web 2.0 include social networking sites, blogs, and wikis.
Full Text Chapter Download: US $37.50 Add to Cart
Knowledge Management Policy
Refers to second generation of web development and web design.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Social Media Marketing: Web X.0 of Opportunities
Introduced in 2004, during a conference brainstorming session between O’Reilly Media and MediaLive International, Web 2.0 refers to the second generation of web-based content. Rather than merely pointing to technological changes in the infrastructure of the Internet, the concept of Web 2.0 underlines the notion that end-users can do much more than consume readily available content: The user of Web 2.0 also plays a key role in the creation and the dissemination of content. Popular examples include: video-sharing and photo-sharing sites, such as YouTube and Flickr; social network sites, such as Orkut, MySpace and Facebook; and Weblogs (blogs).
Full Text Chapter Download: US $37.50 Add to Cart
Social Networking Site: Opportunities and Security Challenges
Web 2.0 is based on the idea of the Web as a platform. Instead of thinking of the Web as a place where browsers viewed data through small windows on the readers’ screens, the Web was actually the platform that allowed people to do things.
Full Text Chapter Download: US $37.50 Add to Cart
The Impact of Direct-to-Consumer Medication and Genetic Tests on Contemporary Lives
Is associated with web applications - social networking platforms, blogs, wikis or video sharing sites - that facilitate interactive information sharing, interoperability, user-focused infrastructure and networking tools on the World Wide Web.
Full Text Chapter Download: US $37.50 Add to Cart
Computer Mediated Collaboration
Called the Social Internet because Web 2.0 applications allows users to interact with content on Web sites, producing, in the process, new content; value is added by the users.
Full Text Chapter Download: US $37.50 Add to Cart
The Security, Privacy, and Ethical Implications of Social Networking Sites
Web pages from current Web applications, the information is dynamic and interactive.
Full Text Chapter Download: US $37.50 Add to Cart
Mode Neutral: The Pedagogy that Bridges Web 2.0 and e-Learning 2.0
A 21st century term for the digital technologies that afford and promote interconnectivity and interactivity between the learner-content and learner-learner. Social networking sites, such as Facebook, My Space, Ning provide the mechanisms for collaborative dialogue and sharing of information.
Full Text Chapter Download: US $37.50 Add to Cart
Pedagogical Practice for Learning with Social Software
A series of new generation or 2.0 release software applications available on the World Wide Web. Typically it includes applications that have a rapid, low cost approach to development, focused on mash-ups (created by combining different sources to create a composite application). Many applications are browser-based using a programming language called Ajax - intended to make the applications behave more like desk-top based software.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Social Software for Customer Knowledge Management
Web 2.0 refers to the second generation of Internet-based applications and services that encourage people to produce content, share information and engage in social interactions
Full Text Chapter Download: US $37.50 Add to Cart
Combining Semantic Web and Web 2.0 Technologies to Support Cultural Applications for Web 3.0
Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
Full Text Chapter Download: US $37.50 Add to Cart
Cloud Computing in Tourism
It is the second stage of development of the Internet, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.
Full Text Chapter Download: US $37.50 Add to Cart
Citizens' Engagement Using Communication Technologies
A set of technologies that enable new forms of gathering, organizing and sharing information thus contributing to new forms of collective intelligence harnessing.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 Concepts, Social Software and Business Models
Web 2.0 embodies a network of services and individuals in which content and knowledge, as well as social contacts, are created, edited and managed with low technical and social barriers fostering new kinds of social interaction, creativeness and economic activity.
Full Text Chapter Download: US $37.50 Add to Cart
Cyber Identity: Our Alter-Ego?
Associated with web applications - social networking platforms, blogs, wikis or video sharing sites - that facilitate interactive information sharing, interoperability, user-focused infrastructure and networking tools on the World Wide Web. These developments contributed essentially to changing the way women are perceived by the societies traditionally as web 2.0, unlike real life, enabled them to interact in a social media dialogue as creators of content and hence controllers of information within the virtual communities.
Full Text Chapter Download: US $37.50 Add to Cart
A Method of Analysing the Use of Social Networking Sites in Business
a second generation of web platforms, applications and services that are created based on dynamic content for enhancing communication and collaboration activities and emphasising social aspect.
Full Text Chapter Download: US $37.50 Add to Cart
A Social Capital Perspective on Collaboration and Web 2.0
An Internet phenomenon where new competencies emerge in the form of more social and interactive uses of the web.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 and the Actualization of the Ideals of Adult Education
Software tools and information infrastructure that allows individuals to interact across time and space on the internet.
Full Text Chapter Download: US $37.50 Add to Cart
Sentiment Analysis in Crisis Situations for Better Connected Government: Case of Mexico Earthquake in 2017
Web 2.0refers to the second generation of the World Wide Web that focuses on the ability of people to collaborate and share information online. It refers to the transition from static web pages to a more dynamic web.
Full Text Chapter Download: US $37.50 Add to Cart
The Use of Web 2.0 Technologies in the ESL Classroom
Interactive technologies such as podcasts, blogs, wikis, Twitter, and Facebook) in which users can collaborate and interact with each other.
Full Text Chapter Download: US $37.50 Add to Cart
Transcreation in Digital Tourism Information: An Inclusive Language Approach
It is the term used to make reference to the second stage of the Internet development. Web 2.0 is characterized by user-generated content, ease of use and the development of social media.
Full Text Chapter Download: US $37.50 Add to Cart
Social Media and Organizational Communication
A term that designates a whole range of interactive and collaborative aspects of the internet.
Full Text Chapter Download: US $37.50 Add to Cart
The Use of Social Technology to Support Organisational Knowledge
a social web application that supports user-generated content and allows people to communicate, collaborate and share information resources on the Internet.
Full Text Chapter Download: US $37.50 Add to Cart
The Potential of E-Participation in Urban Planning: A European Perspective
Recent developments of the World Wide Web within the Internet, which in particular allow users to provide and publish their own content (e.g. pictures or videos) and their comments (as text or via rating scales). Synonyms are “participatory web” or “user-generated content”.
Full Text Chapter Download: US $37.50 Add to Cart
Towards Connected Government Services: A Cloud Software Engineering Framework
It refers to a second generation of World Wide Web that is focused on the ability of people to create, share, collaborate and communicate information with each online. It refers to the transition from static web pages to a more dynamic Web.
Full Text Chapter Download: US $37.50 Add to Cart
WebCom: A Model for Understanding Web Site Communication
An ill-defined term referring to a new generation of Web sites and web design. Some of the mentioned key features are that users are co-developers of Web sites, they share materials, knowledge and collaborate (via Weblogs, wikis, etc.), a focus on rich user experiences, and open standards (see O’Reilly, 2005).
Full Text Chapter Download: US $37.50 Add to Cart
Managing Customer Knowledge with Social Software
Refers to the second generation of Internet-based services that encourage people to share information and engage in social networking.
Full Text Chapter Download: US $37.50 Add to Cart
Do-It-Yourself Media in U.S. Education: A Brief Overview of an Uneasy Relationship
Term coined by Make magazine editor Dougherty (circa 2001) as a way of marking the Internet’s growing capacity to let users create and upload content instead of simply downloading such information.
Full Text Chapter Download: US $37.50 Add to Cart
Public Engagement and Policy Entrepreneurship on Social Media in the Time of Anti-Vaccination Movements
Proliferated by Tim O’Reilly, it describes new applications and technology on the web that harnesses collective intelligence such as Wikipedia, YouTube, Facebook, Twitter, and Torrent sites.
Full Text Chapter Download: US $37.50 Add to Cart
Exploring the Relationship Between Social Media and Social Influence
Web 2.0 is a platform in which software and digital content are not only produced and published by individual companies and people but are also produced and developed by different participants in a continuous and collaborative manner.
Full Text Chapter Download: US $37.50 Add to Cart
Development of Digital Communication Technologies and the New Media
Web 2.0 is the period of the internet which people participate with contents they created.
Full Text Chapter Download: US $37.50 Add to Cart
Challenges for Teacher Education in the Learning Society: Case Studies of Promising Practice
Hayman’s (2007, p.1) defines Web 2.0 tools as “a cluster of web-based technologies services with a social collaboration and sharing component, where the community as a whole contributes, takes control, votes and ranks contents and contributions”.
Full Text Chapter Download: US $37.50 Add to Cart
Social Influence and Computer Mediated Communication
A term often applied to a perceived ongoing transition of the World Wide Web from a collection of Web sites to a full-fledged computing platform serving web applications to end users. Ultimately Web 2.0 services are expected to replace desktop computing applications for many purposes.
Full Text Chapter Download: US $37.50 Add to Cart
Technodata and the Need of a Responsible Industry 4.0
Period of the web characterized by the irruption of several participatory platforms like wikis, blogs, and social networks as well as the introduction of new dynamic technologies like Ajax, APIs, and Flash.
Full Text Chapter Download: US $37.50 Add to Cart
Wired for Learning—Web 2.0 for Teaching and Learning: Trends, Challenges, and Opportunities for Education
A trend in World Wide Web technology, a second generation of web-based communities and hosted services such as social-networking sites, wikis, blogs, and other new technology approaches, which aim to facilitate creativity, collaboration, and sharing among users.
Full Text Chapter Download: US $37.50 Add to Cart
Assessment ‘for' Learning: Embedding Digital Literacy and Peer-Support of Learning into an Assessment
A generation of cloud-based web technologies that include some form of user-interaction or authoring. Examples include wikis, blogs, social media, virtual reality and video-sharing websites.
Full Text Chapter Download: US $37.50 Add to Cart
The Role of Information Professionals in South Africa in the Provision of Information During COVID-19
Websites that emphasize user-generated content, ease of use, participatory culture and interoperability for end-users.
Full Text Chapter Download: US $37.50 Add to Cart
Leading Pedagogical Change with Innovative Web Tools and Social Media
This is a term coined in 2005 by O’Rielly. It refers to the recent wave of technologies and tools associated with the web, which emphasis the user-focused, collaborative aspects of these technologies. It contrast with the first phase of web technologies which were essentially information focused. Social networking is a term also used to describe many of these technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Smart Communities: Promoting Scientific Publications Through Academic Social Networks
A term created by O’Reilly in 2004 that represents the evolution and interaction of individuals with the internet these days.
Full Text Chapter Download: US $37.50 Add to Cart
Examining the Benefits of Integrating Social Media into the Classroom
A multitude of Web resources, most of which are free, that allow users to collaborate and interact with each other.
Full Text Chapter Download: US $37.50 Add to Cart
Social Software and Language Acquisition
A term used to contrast the World Wide Web in the 1990s as a collection of Web sites produced by experts, institutions, and companies (the read-only Web) with the changes that took place starting with the 21st century where Web applications allow end users to create and share content on the Web (the read-write Web).
Full Text Chapter Download: US $37.50 Add to Cart
Information Technology and Fair Use
Interactive web; enables people to collaborate and share online
Full Text Chapter Download: US $37.50 Add to Cart
Bridging the Language Gap With Emergent Technologies
Term used to refer to the new world wide web.
Full Text Chapter Download: US $37.50 Add to Cart
Wiki-enabled Technology Management
Web 2.0 is a broadly used term that may be applied to a number of web technologies but at its most basic level describes interactive and often editable web content that encourages information sharing and collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
Assessing Willingness to Communicate for Academically, Culturally, and Linguistically Different Language Learners: Can English Become a Virtual Lingua Franca via Electronic Text-Based Chat?
Web 2.0 is the second iteration of the web, which incorporates users as producers of web content. There is also the notion that the web is a place of collaboration and where learning can take place through interaction with the web and with others using the web.
Full Text Chapter Download: US $37.50 Add to Cart
A Comparative Analysis of Online Social Networking Sites and Their Business Models
The next generation of web-based applications on the Internet, where collaboration and user-generated knowledge are commonly found.
Full Text Chapter Download: US $37.50 Add to Cart
Evolving Web Based Technologies and their Potential for Developing Online Learning Communities and Support for Lifelong Learning
A term used to describe the second generation or improved form of the World Wide Web that emphasizes collaboration and sharing of knowledge and content among users. Characteristic of Web 2.0 are the socially-based tools and systems referred to collectively as social software (for example, blogs and wikis).
Full Text Chapter Download: US $37.50 Add to Cart
Using Web 2.0 Tools to Start a WebQuest Renaissance
The second version of the internet that includes tools for creating digital learning artifacts and collaboration along with static webpages.
Full Text Chapter Download: US $37.50 Add to Cart
The Neogeography of Virtual Cities: Digital Mirrors into a Recursive World
From Wikipedia (http://en.wikipedia.org/wiki/Web_2): “Web 2.0 is a trend in World Wide Web technology, and web design, a second generation of web-based communities and hosted services such as social-networking sites, wikis, blogs, and folksonomies, which aim to facilitate creativity, collaboration, and sharing among users. The term became notable after the first O’Reilly Media Web 2.0 conference in 2004.”
Full Text Chapter Download: US $37.50 Add to Cart
Native or Novice?: An Exploratory Study of the Access to and Use of Digital Technologies among Pathway Students
The term given to describe a second generation of the World Wide Web that is focused on people collaborating and sharing information online.
Full Text Chapter Download: US $37.50 Add to Cart
Leveraging Emerging Technologies for Quality Management Education
The second version of the web, supported by user-generated content, collective intelligence, user participation, ease of use, and openness.
Full Text Chapter Download: US $37.50 Add to Cart
Information Commons and Web 2.0 Technologies: Creating Rhetorical Situations and Enacting Habermasian Ideals in the Academic Library
Full Text Chapter Download: US $37.50 Add to Cart
Engaging People on E-Participation Through Social Media Interactions
Second generation of the Web, which focuses on interaction and creation and sharing of information by the users.
Full Text Chapter Download: US $37.50 Add to Cart
Attaining Knowledge of Idiomatics in the Age of Corona and Beyond
Characterized by the user experience need to stay connected incessantly to and with other people in the form of social media to share user-generated content and knowledge of all sorts in real time, Web 2.0 technologies entail internet-based applications, text-based chat programs, audio/video podcasts, SNS/SM sites, web-based social networking services, and wikis and blog sites.
Full Text Chapter Download: US $37.50 Add to Cart
Negative Impacts of Technology and Digital Diseases
The word used to describe second generation internet services.
Full Text Chapter Download: US $37.50 Add to Cart
The Web 2.0 Trend: Implications for the Modern Business
An umbrella term that refers to an assortment of advances in internet technologies, marked by increases in rich media, dynamic content, social networking elements, and distributed contributions.
Full Text Chapter Download: US $37.50 Add to Cart
Integrated Design of Web-Platform, Offline Supports, and Evaluation System for the Successful Implementation of University 2.0
Web 2.0 indicates epistemological and social changes about how we create, distribute, and share knowledge through dynamic user interaction on interactive web- platforms. This connotes the second generation of web-based communities including blog, podcast, RSS, wiki that enable to encourage participating, sharing and collaborating of users
Full Text Chapter Download: US $37.50 Add to Cart
M-English – Podcast: A Tool for Mobile Devices
Full Text Chapter Download: US $37.50 Add to Cart
The Dual Nature of Participatory Web and How Misinformation Seemingly Travels
Often referred to as the second version of World Wide Web (or simply ‘Web’) that has interactivity. The earlier version of Web had static pages with little or no interactivity. AU27: Reference appears to be out of alphabetical order. Please check
Full Text Chapter Download: US $37.50 Add to Cart
An Exploratory Study on the Role of Websites in Gastronomy Museum Dialogic Communication
It is the second-generation internet service. It defines social communication sites, wikis, communication tools and the system created by internet users jointly and by sharing.
Full Text Chapter Download: US $37.50 Add to Cart
Teaching Credibility of Sources in an Age of CMC
Web 2.0, a phrase coined by O’Reilly Media in 2004, refers to a perceived or proposed second generation of Internet-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users.
Full Text Chapter Download: US $37.50 Add to Cart
Modeling Content Quality for the Web 2.0 and Follow-on Applications
it is gradually becoming recognized as an important collection of Web technologies, business strategies, and social trends which allow people collaborate, share and edit information online in seemingly new ways of interaction.
Full Text Chapter Download: US $37.50 Add to Cart
A Preliminary Look at the Development on Websites of Higher Education Institutions
Web services and applications emphasize on interactive information sharing, interoperability, user-centered design, and collaboration.
Full Text Chapter Download: US $37.50 Add to Cart
The Use of Social Media: Issues, Challenges, and Strategies for Adult Teaching and Learning
A second generation in the development of the World Wide Web, conceived as a combination of concepts, trends, and technologies that focus on user collaboration, sharing of user-generated content, and social networking ( Awan et al., 2018 ).
Full Text Chapter Download: US $37.50 Add to Cart
Cloud Governance at the Local Communities
The inclusion of social elements on the World Wide Web.
Full Text Chapter Download: US $37.50 Add to Cart
Personal Learning Environments for Language Learning
Although there is still controversy over the term, Web 2.0 is generally used to contrast the World Wide Web in the 1990s as a collection of websites produced by experts, institutions and companies (the read-only Web) with the changes that took place starting with the twenty-first century where Web applications allow end users to create and share content on the Web (the read-write Web).
Full Text Chapter Download: US $37.50 Add to Cart
Terminological Obfuscation in Online Research
This term was reportedly coined at an O’Reilly conference in 2004 to contrast the eras prior to and after the dot com economic collapse of many Internet-related companies. The term was coined to emphasize the increased focus on new Internet-based technological and social configurations—such as social networking sites and wikis—that rely on collaboration, sociality, and sharing. Scholars who use this term unreflectively may risk de-emphasizing or ignoring the collaboration, sociality, and sharing that formed an abundant part of Internet activity prior to the dot com collapse and appearance of specific social technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Exploiting Technological Potentialities for Collaborative New Product Development
Is associated with web applications that facilitate interactive systemic biases, interoperability, user-centered design, and developing the World Wide Web .
Full Text Chapter Download: US $37.50 Add to Cart
Innovative Learning Approach in the 21st Century: Personal Learning Environments
Web 2.0 technologies are the general name of web systems that make the Internet more participatory, more aesthetic and more interactive.
Full Text Chapter Download: US $37.50 Add to Cart
Cyberethics of Business Social Networking
The second generation of the World Wide Web, mainly composed by dynamic and shareable content, as well as by social networking applications.
Full Text Chapter Download: US $37.50 Add to Cart
Music Management in the Digital Age
The emerging form of the Internet, where web sites use interactive technologies beyond the static pages of earlier web sites.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Exploratory Investigation Into Globalization and Linkages Among ICTs and Usages Within SMEs Environments in Cambodia
The second stage of development of the Internet, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.
Full Text Chapter Download: US $37.50 Add to Cart
Social Media as a Channel of Constructive Dialogue for Tourism Businesses
Describes websites that emphasize user-generated content, usability, and interoperability. A Web 2.0 site may allow users to interact and collaborate with each other in a SM dialogue as creators of user-generated content in a virtual community.
Full Text Chapter Download: US $37.50 Add to Cart
Trends and Lessons from the History of Contemporary Distance Learning
Development of the World Wide Web to include more Web-based programs, otherwise known as hosted services, collaborative and easier content creation technologies (King, 2009; Simonson et al., 2008). Examples of Web 2.0 technologies include Google ® applications which are run over the Internet rather than needing to be downloaded; social networking sites, such as Linked-In and MySpace; and content creation technologies such as blogs, wikis and podcasts. Controversy regarding the term exists as the original vision and capabilities of the Web included some of these abilities in fundamental ways although they were not widely adopted at the time.
Full Text Chapter Download: US $37.50 Add to Cart
Developing Young EFL Learners' Writing Skill in Wikis' Collaborative Environment
A second generation in the development of the World Wide Web, conceived as a combination of concepts, trends, and technologies that focus on user collaboration, sharing user-generated content, and social networking.
Full Text Chapter Download: US $37.50 Add to Cart
E-Government for Current and Future Senior Citizens
A term used to depict the social network aspect of the Internet. The new orientation is to move beyond linking and clicking to creating, sharing, and collaborating. This new version of Web becomes a participatory and interactive platform for collaboration for knowledge creation and management. Examples include Wiki, facebook, and flickr.
Full Text Chapter Download: US $37.50 Add to Cart
Online Distribution Strategies: A Mix of Globalization and Diversification in the Fashion Market
This term refers to the current state of online technologies when compared to the early days of the Internet, characterized by greater collaboration and user interactivity, enhanced communication channels, more pervasive network connectivity and social nature. Wikis, social networking and forums can be mentioned as examples of social media sites and applications.
Full Text Chapter Download: US $37.50 Add to Cart
Guide Material Study for the Use of Web Tools in Science Lessons: Example of Physical and Chemical Change
Technologies and applications in which users can produce and share content and whose active participation is ensured.
Full Text Chapter Download: US $37.50 Add to Cart
Library 2.0 as a New Participatory Context
Set of tools and techniques which are participative and modular and permits the building of virtual applications, sharing information, and facilitates creation of new information. Also called participatory Web.
Full Text Chapter Download: US $37.50 Add to Cart
Innovation 2.0: Business Networks in the Global Innovation Ecology
The second generation of Web-based communities, networking and hosted services, which aim to facilitate creativity, sharing and interaction between users.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Advancing Learning Through Virtual Worlds
internet-enabled communication technologies such as social networking sites (e.g., Facebook, LinkedIn), microblogging (e.g., Twitter), multimedia files (e.g., YouTube), co-creation content (e.g., blogs, wikis), and virtual worlds (e.g., Second Life)
Full Text Chapter Download: US $37.50 Add to Cart
Social Media Advertising: A Dimensional Change Creator in Consumer Purchase Intention
Web 2.0 is the term for the second generation of the World Wide Web, which is distinguished by changes in the architecture and functionality of websites and web apps. Compared to the static and one-way communication of the early online (also known as online 1.0), it reflects a more interactive, collaborative, and user-centered approach to the internet. The introduction of various important concepts and features by Web 2.0 helped to shape the current state of the internet.
Full Text Chapter Download: US $37.50 Add to Cart
Usage of Electronic Resources Among Ophthalmologists in India
The web is currently the trendy hotspot global interaction among the online users. The concept of web was changed from one-way communication of information to two way communication of information. This concept is known as Web 2.0, and it encourages the information consumer to become information provider.
Full Text Chapter Download: US $37.50 Add to Cart
Renaming Citizenship: An Evolution From Social Citizenship to Digital Citizenship
A term used to define internet application with more user-generated content and usability for end-users allowing sharing and collaboration opportunities.
Full Text Chapter Download: US $37.50 Add to Cart
Uses, Limitations, and Trends in Web Analytics
A second generation of Web-based communities and hosted services, such as social-networking sites, wikis and blogs, which facilitate collaboration and sharing between users.
Full Text Chapter Download: US $37.50 Add to Cart
Development of Individual Agency within a Collaborative, Creative Learning Community
The second generation of the World Wide Web, the characteristics of which are dynamic web applications support users as both knowledge users and creators.
Full Text Chapter Download: US $37.50 Add to Cart
Developing Appreciative College Experience with Personal Learning Networks
This term was coined to describe web sites that use technology beyond the static pages of earlier web. It is closely associated with Tim O’Reilly because of the O’Reilly Media Web 2.0 conference held in late 2004.
Full Text Chapter Download: US $37.50 Add to Cart
Public Service Delivery in a Municipal Information Society
Refers to networked applications built using Web-based technologies and design principles that may exploit community-based development and social networking.
Full Text Chapter Download: US $37.50 Add to Cart
The Impact of Technology on Organizational Learning and Leadership
The second generation of the internet particicularly known for its enhanced social networking features.
Full Text Chapter Download: US $37.50 Add to Cart
The European Approach Towards Digital Library Education: Dead End or Recipe for Success?
The traditional WWW is mostly characterized by prefabricated content, the WEB 2.0, the join in Internet is characterized by user generated Web content (see Social software).
Full Text Chapter Download: US $37.50 Add to Cart
How to Achieve and Measure Success in Social Media Marketing
The second generation internet based application, which allocates users to be in charge of producing and distributing information such as sharing, linking, collaborating, and dispersing user generated content.
Full Text Chapter Download: US $37.50 Add to Cart
Interactive Customer Retention Management for Mobile Commerce
Web 2.0 is frequently used as a general term for different web based services and applications which aim to generate added value through user integration. Users are able to generate or comment content which establishes a great dynamic and interactivity.
Full Text Chapter Download: US $37.50 Add to Cart
Testing the SmartMunk's Story.ly App for the Analysis of Online Customer Reviews on Face Masks
The Internet after the year 2000, much more developed and available to anyone due to technological and economic advancement.
Full Text Chapter Download: US $37.50 Add to Cart
Model for an Interaction Assessment Strategy in Hybrid Learning Including Web 2.0 Resources
A term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
Full Text Chapter Download: US $37.50 Add to Cart
Using Wikis in Educational Research: A Case Study in Legal Education
Web applications that facilitate interactive information sharing, interoperability, user-centered design, and collaboration on the world wide web. A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.
Full Text Chapter Download: US $37.50 Add to Cart
Open Source Software and the Digital Divide
In the broadest sense, the second iteration of the World Wide Web (WWW), where web pages allow users to communicate, collaborate, and construct knowledge via social networks, video sharing sites, blogs, wikis, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 and Interactive Systems: Aesthetics Cultural Heritage for Communicability Assessment
Web applications and services can be employed as social tools allowing mass users collaboration and information sharing. The main characteristics of Web 2.0 are: the users’ participation in generating information; the web as an environment where developing web sites and applications that put the control of contents in the hand of its final users; the user-centered design and the rich user experience.
Full Text Chapter Download: US $37.50 Add to Cart
VLE Meets VW
O’Reilly (2005) coined this term to demarcate a phase within the evolution of the WWW whereby websites allow user-generated content thus encouraging web user to author, contribute, share, and distribute their own and others material. Social media were a direct result of this particular phase that also has dynamic characteristics in contrast to previous static read-only counterparts.
Full Text Chapter Download: US $37.50 Add to Cart
Web X.0: A Road Map
It represents the second phase in the evolution of the Web, and it’s about harnessing the potential of the Web in a more interactive and collaborative manner with an emphasis on social interaction. It is both a new usage paradigm and a new technology paradigm. It is also a collection of technologies, business strategies, and social trends. As an umbrella term, it encompasses technologies such as AJAX, Ruby, blogs, wikis, mashups, tagging, and social bookmarking, as well as Web feed standards such as RSS and Atom. As an application deployment platform, it makes use of APIs and Web services.
Full Text Chapter Download: US $37.50 Add to Cart
Social Networking and Privacy: A Contradiction?
Web 2.0 describes web-based services and platforms which content is mainly filled by the users themselves.
Full Text Chapter Download: US $37.50 Add to Cart
Students' Experiences in Using Chat Rooms as Virtual Classrooms
Second generation of the World Wide Web which has a series of technologies such as Wiki, Blogs, Social networking and web applications.
Full Text Chapter Download: US $37.50 Add to Cart
Information Competency and E-Learning
Interactive web; enables people to collaborate and share online
Full Text Chapter Download: US $37.50 Add to Cart
The Evolution of CSR Information Disclosure From Web 1.0 to Web 2.0
The evolution of the Internet into a platform for user-generated, collaborative, and interactive content.
Full Text Chapter Download: US $37.50 Add to Cart
Museums on the Web: Interaction with Visitors
The Web perceived as many-to-many communication model where each participant has the opportunity to create and/or consume content in an equal manner.
Full Text Chapter Download: US $37.50 Add to Cart
Online Resources, Support, and E-Health for Families of Children with Disabilities: A Review of Empirical Evidence Regarding Attitudes, Use, and Efficacy
Internet interfaces that include user participation by way of commenting, posting, uploading media and content, and other interactive features. Web 2.0 includes examples such as blogging, microblogging (e.g., Twitter), social media, and content sharing.
Full Text Chapter Download: US $37.50 Add to Cart
WebCom: A Model for Understanding Web Site Communication
An ill-defined term referring to a new generation of Web sites and web design. Some of the mentioned key features are that users are co-developers of Web sites, they share materials, knowledge and collaborate (via Weblogs, wikis, etc.), a focus on rich user experiences, and open standards (see O’Reilly, 2005).
Full Text Chapter Download: US $37.50 Add to Cart
Personal Learning Networks: Implications for Self-Directed Learning in the Digital Age
Digital media tools as well as the practices involved in using them for engaging, collaborating, and sharing information and content on the World Wide Web.
Full Text Chapter Download: US $37.50 Add to Cart
TAM + ARCS = SNT Framework for Higher Education
Online applications providing a social writing platform for collaborations among members in a group, or individuals who share common interests.
Full Text Chapter Download: US $37.50 Add to Cart
Social Marketing in Healthcare
Web-based communities and hosted services that enable creativity, sharing, and communication.
Full Text Chapter Download: US $37.50 Add to Cart
ICT in Education Development in Africa: Policy and Institutional Frameworks
Second generation web technologies, which can be used to enhance teaching and learning. Examples are blogs and wikis.
Full Text Chapter Download: US $37.50 Add to Cart
Exploring Ideas and Possibilities of Second Life as an Advanced E-Learning Environment
Web 2.0 first became notable at the O’Reilly Media Web 2.0 conference in 2004. Web 2.0 is the web service that aim to facilitate user creation, collaboration, and knowledge sharing
Full Text Chapter Download: US $37.50 Add to Cart
An Overview of Crowdsourcing
A set of tools such as social media, wikis and blogs, which made it possible for people to create and share their own contents on the web. The further advancements of using the Semantics and linkage are called Web 3.0.
Full Text Chapter Download: US $37.50 Add to Cart
Learning Management System 2.0: Higher Education
Web 2.0 is a second generation of Web technology as a platform that dynamically empower users to generate contents in supporting usability, personalization, and multichannels interactions.
Full Text Chapter Download: US $37.50 Add to Cart
Collaborative Tagging for Collective Intelligence
A new way or paradigm of utilizing Web whose primary characteristics is the active role or participation of general web users to the process of web contents.
Full Text Chapter Download: US $37.50 Add to Cart
How Adults Learn Through Information Technologies
Interactive Web; enables people to collaborate and share online.
Full Text Chapter Download: US $37.50 Add to Cart
Towards Web 3.0: A Unifying Architecture for Next Generation Web Applications
Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 Mash-Up System for Real Time Data Visualisation and Analysis Using OSS
Web 2.0 usually refers to the second stage of World Wide Web and applications on the internet. Web 2.0 is focused on user generated and dynamic content which includes the arrival of social media.
Full Text Chapter Download: US $37.50 Add to Cart
Comprehensive Distance Learning Design for Adult Education
Development of the World Wide Web to include more Web-based programs, otherwise known as hosted services, collaborative and easier content creation technologies (King, 2009; Simonson et al., 2008). Examples of Web 2.0 technologies include Google ® applications which are run over the Internet rather than needing to be downloaded; social networking sites, such as Linked-In and MySpace; and content creation technologies such as blogs, wikis and podcasts. Controversy regarding the term exists as the original vision and capabilities of the Web included some of these abilities in fundamental ways although they were not widely adopted at the time.
Full Text Chapter Download: US $37.50 Add to Cart
Towards Connected Governance: Citizens' Use of Web 2.0 in Nigeria
Web 2.0 is the term used to describe a variety of websites and applications that are dynamic, that allows anyone to create and share online information or material they have created. A key element of the technology is that it allows people to create, share, collaborate and communicate.
Full Text Chapter Download: US $37.50 Add to Cart
Enhancing Active Learning Pedagogy through Online Collaborative Learning
Second generation of the World Wide Web which has a series of technologies such as Wiki, Blogs, Social networking and web applications.
Full Text Chapter Download: US $37.50 Add to Cart
The Digital Generation and Web 2.0: E-Learning Concern or Media Myth?
A business term coined in 2003 by Dale Daugherty and popularized by Tim O’Reilly that originally referred to the use of the World Wide Web as a platform for delivering business services. Web 2.0 services leverage existing AJAX technologies to facilitate the direct participation of the end user in the service being delivered. The term has since been adopted by educators who focus on the participatory nature of Web 2.0 services as a medium for instruction.
Full Text Chapter Download: US $37.50 Add to Cart
The Impact of Web 2.0 in the Teaching and Learning Process
Represents the second generation of the Web applications, based on online services collaboration and sharing, that promote different ways of interaction between people.
Full Text Chapter Download: US $37.50 Add to Cart
Public Engagement and Policy Entrepreneurship on Social Media in the Time of Anti-Vaccination Movements
Proliferated by Tim O’Reilly, it describes new applications and technology on the web that harnesses collective intelligence such as Wikipedia, YouTube, Facebook, Twitter, and Torrent sites.
Full Text Chapter Download: US $37.50 Add to Cart
Implementing Collaborative Problem-Based Learning with Web 2.0
A term used to identify Web technologies that harness collective intelligence, provide interfaces and services across multiple devices, and enhance collaboration. Examples of Web 2.0 applications, services, and technologies are blogs, podcasts, social bookmarking, social networking, Web feeds, and wikis. Although the designation, Web 2.0, suggests a new version or generation of the World Wide Web, in reality it refers to a re-visioning of the Web.
Full Text Chapter Download: US $37.50 Add to Cart
Research Methodological Issues with Researching the Learner Voice
This is a term coined in 2005 by O’Riley. It refers to the recent wave of technologies and tools associated with the web, which emphasis the user-focused, collaborative aspects of the affordances of these technologies. It contrast with the first phase of web technologies which were essentially information focused. Social networking is a term also used to describe many of these technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Revisiting Web 2.0
An umbrella term that refers to an assortment of advances in internet technologies, marked by increases in rich media, dynamic content, social networking elements, and distributed contributions.
Full Text Chapter Download: US $37.50 Add to Cart
E-Learning Spaces
Aspects of the Internet (World Wide Web) that facilitate information sharing, creation, and collaboration among users.
Full Text Chapter Download: US $37.50 Add to Cart
Library Contributions to Achievement of Namibia Vision 2030
The World Wide Web emphasizes the use of social media and the delivery of computing services over the internet i.e. cloud computing.
Full Text Chapter Download: US $37.50 Add to Cart
Advertising Ethics in the Social Media Age: The Nigerian Scenario
is the idea of a second-generation internet that is highly participatory, allowing users to modify and improve it as they use it. Social media content is primarily written and published by its users and not owners or employees of the site.
Full Text Chapter Download: US $37.50 Add to Cart
Leveraging the Power of the Grid with Opal
A term adopted to describe the use of the World Wide Web platform to enhance creativity, information sharing, and, mainly, collaboration among users.
Full Text Chapter Download: US $37.50 Add to Cart
A Learner-Centered Perspective on E-Learning
Refers to a second generation of Web-based tools, services, and communities, such as blogs, podcasts, RSS feeds, wikis, and social networking software that allow users to interact, collaborate, share, and construct new knowledge collectively. From an educational standpoint, such technologies allow learners to participate in their own learning and contribute to the learning of others, instead of simply passively receiving information and knowledge from experts and course resources. In effect, learning is more personalized, shared, and participatory
Full Text Chapter Download: US $37.50 Add to Cart
Innovative Role of Users Within Digital Economy: The Case of Information/Knowledge Flows at Social and Semantic Networks (Web 2.0/3.0)
The so-called second age of the internet, that had a notable development after 2001, and where users became apparently more active than in the precedent decade. That is, besides reading information, they write content (e.g., posts and comments in blogs or messages to other users in social networks [Facebook, etc.]). That’s why Web 2.0 is also named “reading/writing internet.”
Full Text Chapter Download: US $37.50 Add to Cart
Social Business Process Modeling
Constantinides and Fountain define Web 2.0 as “a collection of open-source, interactive, and user-controlled online applications expanding the experiences, knowledge, and market power of the users as participants in business and social processes. Web 2.0 applications support the creation of informal users' networks facilitating the ow of ideas and knowledge by allowing the efficient generation, dissemination, sharing and editing/refining of informational content” ( Constantinides & Fountain, 2008 ).
Full Text Chapter Download: US $37.50 Add to Cart
The Discourses of Empowerment and Web 2.0: The Dilemmas of User-Generated Content
A new generation of technologies on the internet which enable users to contribute content and participate on the web
Full Text Chapter Download: US $37.50 Add to Cart
A Review of e-Government Initiatives in Tanzania: Challenges and Opportunities
Is associated with Web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 Technology and Educational Leadership Communication
Interactive Internet technology and applications including blogs, wikis, RSS and social networking Websites
Full Text Chapter Download: US $37.50 Add to Cart
Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing
The shift in web content from being passively viewed, to interacted with and produced by anyone through social media, blogs, wikis, video sharing websites, and other online communities.
Full Text Chapter Download: US $37.50 Add to Cart
A Study Determining the Health Literacy Levels of Young Adults During COVID-19
Way to manage and re-adapt online libraries of information and information, including clinical and research information, according to the traditionally evaluated Web 1.0 technology.
Full Text Chapter Download: US $37.50 Add to Cart
A Survey of Recent Approaches Integrating Blogs in School Education
An evolution of the web in which more emphasis is put on sharing, participation, interaction, and collaborative authoring of content.
Full Text Chapter Download: US $37.50 Add to Cart
Towards a Methodology for Semantic and Context-Aware Mobile Learning
This is a concept where Internet is viewed as a medium in which interactive experience, in the form of blogs, wikis and forums, plays a more important role than simply accessing information.
Full Text Chapter Download: US $37.50 Add to Cart
Student and Faculty Perceptions of Social Media Use and Relationships Inside and Outside the Higher Education Classroom
Full Text Chapter Download: US $37.50 Add to Cart
E-Activism
a set of technology tools that emerged in the first decade of the 21 st century and are characterized by interactivity, pooling of collective intelligence, the Internet as platform and the promotion of user generated content. Web 2.0 is also referred to a Social Media.
Full Text Chapter Download: US $37.50 Add to Cart
Teaching Credibility of Sources in an Age of CMC
Web 2.0, a phrase coined by O’Reilly Media in 2004, refers to a perceived or proposed second generation of Internet-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users.
Full Text Chapter Download: US $37.50 Add to Cart
How the Crowd Can Teach
A term referring to the trend to more interactive, user-generated Web sites. No different technologically from Web 1.0, it is about the ubiquity of user involvement rather than any particular technological change.
Full Text Chapter Download: US $37.50 Add to Cart
A CoP for Research Activities in Universities
Internet applications harnessing collective intelligence by means of an “Architecture of participation” that encourages users to add value to the application as they use it.
Full Text Chapter Download: US $37.50 Add to Cart
Social Influence and Computer Mediated Communication
A term often applied to a perceived ongoing transition of the World Wide Web from a collection of Web sites to a full-fledged computing platform serving web applications to end users. Ultimately Web 2.0 services are expected to replace desktop computing applications for many purposes.
Full Text Chapter Download: US $37.50 Add to Cart
Bridging the Digital Divide in Australia: The Potential Implications for the Mental Health of Young People Experiencing Marginalisation
The term ‘web 2.0’ is used to describe the second incarnation of the World Wide Web. Web 2.0 is also called ‘social Web’ since it is characterized by new applications that enable online activities and user-generated content that was not previously possible. Interestingly, Web 2.0 has been likened to the original purpose of the internet - to share ideas and promote discussion within a scientific community. Web 2.0 has also increased online social interaction through the emergence of wikis, blogs and podcasts. It has been described as a more human approach to interactivity online as it better supports group interaction and is particularly effective in mobilising online communities
Full Text Chapter Download: US $37.50 Add to Cart
Technologies for Connected Government Implementation: Success Factors and Best Practices
In the era of Web 2.0, users have been given the opportunity to use the Internet more efficiently with the emphasis on social interaction and common intelligence in a more interactive and collaborative and collective way.
Full Text Chapter Download: US $37.50 Add to Cart
Potential Benefits of Analyzing Website Analytic Data
Web 2.0 refers to a website that has evolved past Web 1.0 and includes consumer generated content and/or user reviews that allow website visitors to interact with the site.
Full Text Chapter Download: US $37.50 Add to Cart
Open Source
In the broadest sense, the second iteration of the World Wide Web (WWW), where web pages allow users to communicate, collaborate, and construct knowledge via social networks, video sharing sites, blogs, wikis, etc.
Full Text Chapter Download: US $37.50 Add to Cart
CTE Distance E-Learning Application: A Learner-Centered Approach
The most recent generation of Internet technology conducive to learner-centered teaching and learning; expands learner capability to create, edit, and publish content, also increases collaborative interaction and content development.
Full Text Chapter Download: US $37.50 Add to Cart
Information Commons and Web 2.0 Technologies: Creating Rhetorical Situations and Enacting Habermasian Ideals in the Academic Library
Full Text Chapter Download: US $37.50 Add to Cart
The CGIAR Virtual Library Bridging the Gap Between Agricultural Research and Worldwide Users
Term introduced in 2004 to characterize the new generation of applications, which may provide an infrastructure for more dynamic user participation, social interaction, and collaboration. Examples of these include blogs, wikis, social networking sites, and so forth.
Full Text Chapter Download: US $37.50 Add to Cart
Examination of Empirical Studies on Customer Engagement, Online Engagement, and Social Media Engagement
It is a network where internet technologies are changing and developing rapidly and consumers adapt to these developments and changes.
Full Text Chapter Download: US $37.50 Add to Cart
The Internet of Things
The transition of websites from isolated information silos to sources of content and functionality, thus becoming a computer platform serving web applications to end users. Also a social phenomenon referring to an approach to creating and distributing Web content itself, characterized by open communication, decentralization of authority, freedom to share and re-use and “the market as a conversation.
Full Text Chapter Download: US $37.50 Add to Cart
Designing Online Learning Environments via Mobile Technologies
Dynamic and interactive online tools and applications that allow users to share and create content according to their preference.
Full Text Chapter Download: US $37.50 Add to Cart
Technology in the Cities
Refers to a perceived second-generation of Web-based services—such as social networking sites, wikis, communication tools, and so forth—that emphasize online collaboration and sharing among users (O’Reilly Media, 2004 AU10: The in-text citation "O’Reilly Media, 2004" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Full Text Chapter Download: US $37.50 Add to Cart
The Role of Information Communication Technologies in Enriching Adult Education Theory Building
The second generation of the internet particicularly known for its enhanced social networking features.
Full Text Chapter Download: US $37.50 Add to Cart
Retail and Social Media Marketing: Innovation in the Relationship between Retailers and Consumers
A Web 2.0 site may allow users to interact and collaborate with each other in a Social Media dialogue as creators of user-generated content in a virtual community.
Full Text Chapter Download: US $37.50 Add to Cart
APEC Cyber Academy: An International Networked Learning Environment
A perceived second generation of Web-based services that emphasize online collaboration and sharing among users.
Full Text Chapter Download: US $37.50 Add to Cart
New Technologies to Support Educational Inclusion
A group of web-based tools designed to facilitate communication and collaboration in classroom.
Full Text Chapter Download: US $37.50 Add to Cart
Towards Disambiguating Social Tagging Systems
Web 2.0 is the popular term for advanced Internet technology and applications including blogs, wikis, RSS and social bookmarking. The expression was originally coined by O'Reilly Media and MediaLive International in 2004, following a conference dealing with next-generation Web concepts and issues
Full Text Chapter Download: US $37.50 Add to Cart
Digital Evolution in Brand Communication
Contrast to its previous form, the current version of the internet, which includes more user-generated content and usability for end-users, Version 1.0 of the internet.
Full Text Chapter Download: US $37.50 Add to Cart
Moving beyond the Basics: The Evolution of Web 2.0 Tools from Preview to Participate
This iteration of the web is bi-directional, it is interactive, including opportunities to both read and write content and share information via several mediums. It provides platforms for the user to build applications on the web instead of users building applications on their personal desktop.
Full Text Chapter Download: US $37.50 Add to Cart
Capturing Tacit Knowledge within Business Simulation Games
Web applications that facilitate participatory information sharing, interoperability, collaboration, and user-centered design.
Full Text Chapter Download: US $37.50 Add to Cart
Virtually Onboarding and Supporting Adult Students in College Using Web 2.0 Technologies
The Internet’s second generation of innovative applications and networks that allow a user to read, write, and publish to the web to creative content, share information, and collaborate among users. The most popular examples of Web 2.0 technologies include wikis, weblogs, podcasting, video and audio sharing, social networking, social book marking and messaging, folksonomies, and RSS feeds.
Full Text Chapter Download: US $37.50 Add to Cart
Government as a Service in Communities
The inclusion of social elements on the World Wide Web.
Full Text Chapter Download: US $37.50 Add to Cart
Conceptual Foundations for Interactive Programming Activities with the Conjunction of Scratch4OS and Open Sim
The Web 2.0 goes beyond to the limited computer-generated platform, where users can perform on collaborative Web-based applications like Facebook, Twitter or YouTube.
Full Text Chapter Download: US $37.50 Add to Cart
Web 1.0, Web 2.0 and Web 3.0: The Development of E-Business
Web 2.0 describes membership-orientated information-, communication-, and transaction processes within the Net Economy. Due to these processes, the network via profile-orientated databases represents the starting point for related e-networking-processes predominantly carried out by means of e-community platforms.
Full Text Chapter Download: US $37.50 Add to Cart
Social Issues and Web 2.0: A Closer Look at Culture in E-Learning
Technology platforms that support or facilitate social interactions by allowing users to decide how they access, contribute, and manage information with and from other users via the web. The technologies are often referred to as social software
Full Text Chapter Download: US $37.50 Add to Cart
The New Generation of Knowledge Management for the Web 2.0 Age: KM 2.0
The second generation of web development and design based on social software.
Full Text Chapter Download: US $37.50 Add to Cart
Personal Learning Environments: Research Environments and Lifelong Informal Learning
A term created by O'Reilly in 2004, which represents the evolution and interaction of individuals with the internet these days.
Full Text Chapter Download: US $37.50 Add to Cart
Social Space or Pedagogic Powerhouse: Do Digital Natives Appreciate the Potential of Web 2.0 Technologies for Learning?
A generation of cloud-based web technologies that include some form of user-interaction or authoring. Examples include wikis, blogs, social media, virtual reality and video-sharing websites.
Full Text Chapter Download: US $37.50 Add to Cart
University 2.0: Embracing Social Networking to Better Engage the Facebook-Generation in University Life
Web 2.0 is a recently-coined term. O’Reilly (2005) claims to have been the first to use it at a conference in 2004. In this chapter, the following definition of Web 2.0 is employed: “ Web 2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online.”(Webopedia, 2008 AU22: The in-text citation "Webopedia, 2008" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ) This term has not received universal acceptance. Berners-Lee (2006) suggests that there is nothing new about this range of services. In his opinion, the World Wide Web has always been about peer-to-peer communication. Web 2.0 adds nothing significant to the original design of the Web, it is merely a marketing hype. Carr (2005) discusses the amorality of Web 2.0, giving rise to the cult of amateur, in which professional quality is being sacrificed for wider democratic participation in the provision of digital content. Further critical perspectives regarding Web 2.0 can be found in a recent edition of the online journal First Monday (2008) .
Full Text Chapter Download: US $37.50 Add to Cart
Advanced Mobile Multimedia Services with IMS
A term coined by Tim O’Reilly referring to the usage of the Web as a platform.
Full Text Chapter Download: US $37.50 Add to Cart
Traveler Decision Making in Online vs. Offline Buying Behavior: A Contrasting Perspective
The second stage of improvement of the internet, characterized mainly by the change from static web pages to dynamic or user-generated content and the growth of social media.
Full Text Chapter Download: US $37.50 Add to Cart
Social Software in Customer Relationship Management: A Study Exemplified in Instant Messaging Networking
Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform. Chief among those rules is this: Build applications that harness network effects to get better the more people use them (O’Reilly 2006).
Full Text Chapter Download: US $37.50 Add to Cart
Social Networking and Knowledge Sharing in Organizations
Web characterized by interactive and collaborative user generated content. The information generated is more dynamic in nature.
Full Text Chapter Download: US $37.50 Add to Cart
An Overview of Trust Evaluation Models within E-Commerce Domain
A network platform, enabling the utilization of distributed services such as social networking and communication tools. It is also referred as the architecture of participation.
Full Text Chapter Download: US $37.50 Add to Cart
E-Commerce: The Effect of the Internet and Marketing Evolution
Also called the social Web, it is a set of applications and tools that allow users to navigate and interact dynamically with information, share content, socialize opinions, bring in the construction of collective learning, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Cloud Computing Technologies for Connected Digital Government
It refers to a second generation of World Wide Web that is focused on the ability of people to collaborate and share information online. It refers to the transition from static web pages to a more dynamic Web. Here, Web 2.0 websites are much more dynamic for real time two-way interaction between the governments, general public, and communities of people.
Full Text Chapter Download: US $37.50 Add to Cart
Grounding Principles for Governing Web 2.0 Investments
The introduction of the notion of Web 2.0 is all about embracing the inherently open and social characteristics of the internet. The transition from 1.0 to 2.0 represents a profound change in communication toward a many-to-many, decentralized format. Web 2.0 favors the emergence of bottom-up trends rather than the design of top-down, paternalistically imposed strategies and structures. Web 2.0 applications, often referred to as social software, aspire to make maximal use of the level playing field for engagement offered by the internet, both technologically and socially.
Full Text Chapter Download: US $37.50 Add to Cart
Towards the Adaptive Web Using Metadata Evolution
Web 2.0 is a term often applied to a perceived ongoing transition of the World Wide Web from a collection of Web sites to a full-fledged computing platform serving Web applications to end users.
Full Text Chapter Download: US $37.50 Add to Cart
Organizational Learning and Web 2.0 Technologies: Improving the Planning and Organization of a Software Development Process
Term coined by O'Reilly (2004) to define a set of technologies and tools to promote collaboration and knowledge sharing in a collective and decentralized way. Its tools enable an environment for encouraging collaborative work by providing a richer and more dynamic communication.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR