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What is Educational Technology

Encyclopedia of Information Technology Curriculum Integration
Practice and study of facilitating and enhancing the learning process through the use of technological resources.
Published in Chapter:
Student Response Systems for Active Learning
Lisa Byrnes (The Pennsylvania State University, USA) and Stephanie J. Etter (Mount Aloysius College , USA)
Copyright: © 2008 |Pages: 5
DOI: 10.4018/978-1-59904-881-9.ch126
Abstract
The importance of a student’s involvement in learning is well documented and well known. It is easy to sum up research related to active learning by simply saying, “students who participate in the learning process learn more than those who do not” (Weaver & Qi, 2005, p. 570). Active learning seeks to create a learner-centered environment and engage students as active participants in their education. The opposite of this is passive learning, which is thought of as the traditional way of teaching where the professor is a subject matter expert whose role is to convey the knowledge to an audience of students (Barr & Tagg, 1995). While the success of active learning is well documented, some instructors may find it difficult to fully engage students as active learners in the classroom. Active learning requires student participation, which is easier for some students than it is for others. Larkin and Pines (2003) found theF common practice of calling on students to promote active learning in the classroom resulted in a “clear and unmistakable pattern of avoidance behavior as reported by both male and female students” because many students seek ways to avoid the psychologically unpleasant situation of providing the wrong answer and looking foolish. Larkin and Pines (2003) argue that if a student’s emotional and cognitive resources become directed towards avoiding the immediate threat of being called on, then arguably the practice of calling on students may reduce active learning, which was the intended goal of calling on the student in the first place. Fortunately, educational technologies are able to assist in this challenge.
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Web-Based Learning for Adolescents: Innovation and Challenges
Refers to various digital technologies that are used for teaching and learning.
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Synchronous Online Learning: The Experiences of Graduate Students in an Educational Technology Program
A field of study focusing on the theoretical and practical application of technologies in K-12 educational settings.
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CALL Pedagogical Training: An Analysis of Online Language Teacher Education
A field of study that investigates the process of analyzing, designing, developing, implementing, and evaluating the instructional environment and learning materials to improve teaching and learning.
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Engage Teacher Leaders to Design Inclusive and Inquiry-Based Practices: Rethinking the Use of Artificial Intelligence
Tools, techniques, theories, and methods from multiple knowledge domains to (1) design, develop, and evaluate human and mechanical resources efficiently and effectively to facilitate and leverage all aspects of learning, and consequently, (2) transform education systems and practices.
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Mobile Application to Exercise Oral Language From a Systems Approach
Information and communication technology incorporated into education to help improve activities in teaching and learning processes.
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Technology Integration Into Instruction in the United States: A Policy Brief on Accountability in Higher Education
The process of improving teaching and learning through the optimal use of technological resources inside the classroom.
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Methods and Strategies in Using Digital Literacy in Media and the Arts
The use of technological resources to deliver content; the term may refer to the tools themselves, their use, and/or the design of the instruction and curriculum.
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Teaching History of Mathematics through Digital Stories: A Technology Integration Model
The term of educational technology generally refers to the introduction of computers and related pieces of equipment to the classroom.
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Artificial Intelligence in the DigiCraft Educational Program
Integration of Information and Communications Technologies (ICT) into education.
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Organizational, Administrative Support, Networking, and Computer Architecture for Deploying Web-Based Educational Audiovisual Services
The equipment and technological means that are used in the teaching process. it is also its study and ethical practice facilitating learning and improving performance through the use and the proper management of technological processes and resources.
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Reshaping Higher Education Institutions Within an Industry 4.0 Context: E-Learning Frameworks for Developing Countries
This refers to the practice of enabling and efforts to ensure improved academic activities through the use of technological devices such as computers, hardware and software. In general terms, educational technology refers to the use ICT devices to support and improve academic performances and educational activities.
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The Interplay Between In-Game Activity, Learning Gains, and Enjoyment in a Serious Game on STEM
This term englobes technologies, software, and hardware that are used as part of the educational and training process of learners.
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Developing TPACK in Elementary Mathematics Education: A Framework to Design Activities With Pre-Service Teachers
The devices and applications used primarily or extensively in learning situations. For example, a course or school management system or formative assessment app or the tablets available to the students in the school.
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Self-Regulated Learning: Issues and Challenges for Initial Teacher Training
Theory and practice of systematic design of learning processes and resources.
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Augmented Reality: An Educational Resource for the Nursing Graduate
Information and communication technology incorporated into education to help improve activities in teaching and learning processes.
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Beyond the Stars: Experiences That Expand the Boundaries of the Classroom
This phrase refers to the proper use of technological tools, applications, or process by which learning is enhanced, thus impacting academic outcomes.
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Playing for the Future: Spatial Thinking Belongs in Preschools and Home Environments
The purposeful use of digital technologies to promote active, engaged, meaningful, and socially interactive learning—four “pillars” of learning—in an educational context.
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Pre-Service Teachers and Technology Integration: International Cases and Generational Attitudes toward Technology in Education
A technology that may have been created for other uses that has been adapted for use in an educational setting.
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Computer-Aided Engineering Education: New Learning Approaches and Technologies
The use of technological resources (include but not limited to any hardware, software or networking technologies) to enhance the teaching and learning experience both in a formal and informal way.
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Mobile Tablet Integration Using Augmented Reality
Is defined as a component used to help teach students in a way that could not be done without that specific technology. The educational technology being referred to in this report is the mobile tablet, such as the Apple iPad or Android-based systems.
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How Innovative Technologies Are Improving the Delivery of E-Assessment in Higher Education
Concerns technology that can be deployed in educational contexts to support the learning process.
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Equitable Means Accessible: Using Universal Design for Learning and Student Development Theory to Inform Online Pedagogy
The study of the roles and applications of analog and digital technologies with respect to human learning and educational practices.
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Mobile Devices in the Classroom
The study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
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Technology-Enhanced Education of English in Ubiquitous Context: An Overview of the Past 60 Years
The use of any form of technology to support the teaching and learning processes of a particular topic or to develop a skill.
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Technology-Enabled Learning Opportunities
Educational technology is the effective use of technological tools in learning.
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Reengineering Digital Education, Integrated Online and Traditional Learning, Shifting Paradigm of Blended Learning in Time and Post-Pandemic COVID-19
Is the field of study that investigates the process of analyzing, designing, developing, implementing, and evaluating the instructional environment, learning materials, learners, and the learning process in order to improve teaching and learning.
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Artificial Intelligence in E-Learning Systems
Combined use of computer hardware, software, and educational theory and practice to facilitate learning.
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How to Foster Technology-Enhanced Learning in Higher Education
Educational technology is the use of (digital) technologies for teaching and learning purposes.
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The Peril and Promise of Pre-Tests in Informal Massive Open Online Courses
Media that is researched and iteratively designed and developed to facilitate teaching and learning.
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Culturally Responsive Pedagogy Considerations for Online Courses
The application of technology to enhance and support teaching, learning, and educational processes.
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Are We Part of the Problem?: Teacher Preparation Programs, Educational Technology, and the Mis-Education of Future Teachers
The field of study that facilitates learning through the effective and appropriate/ethical use of technological resources.
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Reshaping Pharmacy and Allied Health Education for a Post-Pandemic World Using Kotter's Change Model
Any technology used to deliver or supplement educational content, enhance student engagement in learning, and/or promote self-directed learning.
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Development and Transfer of TPACK From Pre-Service to In-Service Experience for a Special Education Elementary School Teacher: Case Study
Technological tools used in education and methods of teaching and learning with these tools.
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Meeting the Learning Needs of K-12 Digital Age Learners With Educational Technologies in Science Education
An area of technology that facilitates learning with the use of technological processes and resources.
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Educational Technology Standards in Focus
Also known as Learning Technology, this is, primarily, software associated with Learning and Education. Educational technology is most commonly employed in e-learning and in blended learning environments.
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Designing Online Learning Environments via Mobile Technologies
Facilitation of a wide range of digital technology tools, resources and strategies in educational settings for the purpose of both achieving and improving educational goals.
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Tapping into Digital Literacy with Mobile Devices
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An Integral Analysis of Teachers' Attitudes and Perspectives on the Integration of Technology in Teaching
The Association for Educational Communications and Technology’s current definition: the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
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The Impact of the Professional Development Training of Primary Education Teachers on Issues of Educational Robotics as a Learning Tool
Refers to Information and Communication Technologies (ICT) in Education that have been created to support the educational process and learning.
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Mobile Phone Use by Middle School Students
Hardware and/or software used for learning.
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Leveraging Partnerships to Support Community-Based Learning in a College of Education
A field in education that involves the use of various technologies to address instructional goals and objectives.
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Implications for E-Learning in Adult Education Curriculum
The study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
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Leveraging Emerging Technologies for Quality Management Education
Technology that can be used to support teaching and learning process in several contexts and can be deployed in face-to-face, blended or online learning.
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Workplace Learning Trends: Third-Party Resources as Part of an Organizational Learning Content and Knowledge Strategy
Any medium, digital or otherwise, that can be used to support the learning function in a variety of environments including academic, corporate, and government.
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Exploring Digitally Enhanced Literacy Practices With Preservice Teachers
The study and practice of digital tools and resources to support and deepen instruction and learning.
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Arrangements for Online Engagements of Distance Learners in the Wake of the COVID-19 Pandemic
Information and communications tools or gadgets that are used for the purpose of teaching and learning.
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Technologies of Organization of Students' Independent Work in Studying Pedagogical Disciplines at Classic Universities
1) The study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. 2) The treatment of the process by which people learn, as a systematic process based on the objective, with strategies and systems to achieve them.
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Teaching Students With Learning Disabilities in a Virtual Learning Environment
Educational technology relates to various electronic devices and applications that help deliver learning resources and support students' learning process in K-12 classrooms and higher education.
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Active Learning, Deliberate Practice, and Educational Technology in Professional Education: Practices and Implications
Systematic technological processes to improve learning experience and performance toward professional competence.
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Teaching and Technology: Issues, Caution and Concerns
Inventions that enable teachers to reach their goals, outcomes and expectations via the utilization of tools.
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Evolution of a Course for Special Education Teachers on Integrating Technology into Math and Science
Technological tools used in education and methods of teaching and learning with these tools.
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Bibliometric and Network Analyses of Information and Communications Technology Utilization in Health Education
This refers to the technology-based media and tools used in the context of knowledge exchange, generation, and development.
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College Professors Turning Chaos Into Collegial Collaboration
A multidisciplinary informed by theories in the areas of education, psychology, sociology, computer science, cognitive science. It investigates best practices of designing, developing, implementing, evaluating, and distributing technology-based instructional environment and learning materials to promote learning.
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I Play I Learn: Introducing Technological Play Theory
Technology that has the primary purpose of being used by students and teachers.
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ChatGPT as a Personalized Professional Development Tool: Voices of English Teachers
The use of digital tools, software, and platforms in education to enhance learning experiences, improve instructional practices, and foster greater efficiencies.
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The Impact of Visual Corrective Feedback on Pronunciation Accuracy in L2 Sound Production: Empirical Evidence
Educational technology, often abbreviated as EdTech, encompasses the use of technology tools, resources, and digital platforms to enhance and support teaching and learning processes.
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Before K and Beyond 20: The Sustainable Learning Paradigm
Those tools that are used in an attempt to improve student learning.
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Leveraging Instructional Technology to Design Diverse Learning Experiences Through Collaborative Stakeholder Engagement
Any program, application or the use of any program or application in the design and delivery of learning experiences.
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Flipping the Mathematics Instruction: A Critical Overview of Recent Trends in Application
Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources (Richey, Silber, & Ely, 2008).
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Learning and Teaching in the Modern Age
The term includes the combined use of hardware, software and instructional design that can be used appropriately to inform learning in an educational setting. In its abbreviated form, EdTech, it can be used to describe the sector (educational with the use of technology) in which specific companies work.
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Liberating Educational Technology Through the Socratic Method
A description of any learning program and lesson assignment that incorporates technology in its learning outcome and teaching methodology.
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Gamification as an Engaging Approach for University Students in Distance Education
It refers to an area of research aimed to develop and implement innovative educational approaches to learning using a broad set of software and hardware to improve student achievement.
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The Rising Battle for the Planet of the Apps: Moving From an L-Class to an M-Class Planet
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The Use of Technology in Urban Populations
a complex set of integrated processes involving people, procedures, strategies, ideas, devices/tools, and organization dynamics, for analyzing learning and learning environment challenges. Based on that analysis, educational technology is then aimed at devising, implementing, evaluating, and managing solutions to those challenges and thus, helps facilitate active learning and student engagement that produces quality and effective teaching and learning.
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Impact of Technological Innovations and Online Social Capital on Education
Educational Technology is the field of study investigating the process of analyzing, designing, developing, implementing, and evaluating the instructional environment, learning materials, learners, and the learning process to improve teaching and learning.
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Educational Technology Based on Virtual and Augmented Reality for Students With Learning Disabilities: Specific Projects and Applications
Set of knowledge, applications, and devices that allow the application of technological tools in the field of education.
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Technology Integration and Upgradation of Higher Secondary Education: Need of the Hour in Pakistan
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Pedagogical Benefits and the Future of Digital Education With a Focus on Teaching and Learning Processes
Educational technology refers to the devices or tools and media that can facilitate the transmitting and receiving of knowledge or skills in an educational setting. It also means all gadgets and machines used to aid teaching and learning processes.
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Effective Integration of Artificial Intelligence in Medical Education: Practical Tips and Actionable Insights
The use of technology tools to facilitate learning and improve performance, including the integration of AI in medical education through tools like simulations, personalized learning algorithms, and virtual reality.
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Considerations for Future Technology Development Based on EFL Teachers' Integration of Technology
Any digital technology that has been designed with educational purposes in mind, primarily to facilitate learning.
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Physiotherapy Education in the Digital Era: A Roadmap of Educational Technologies for Allied Health Educators
It refers to the use of technology to support and enhance teaching and learning, which may include a wide range of tools and resources, such as online learning platforms, educational software, virtual and augmented reality, and digital textbooks.
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Virtual Learning, Real Results: Supporting Young Children's Learning in Our Media-Saturated Environment
Any technology such as a computer program, online program, application or other that utilizes educational theory to facilitate learning.
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Building Educational Technology Partnerships through Participatory Design
Technology used in formal educational contexts, such as classrooms. Recent examples are television, personal computers, and the Internet.
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Integrative Course Design and Pedagogy to Humanize Online Learning: A Case Study
Tools and resources that are used to improve teaching, learning, and creative inquiry. Whilst many of the technologies currently in use were not developed for the sole purpose of education, yet they have clear applications in the context of global higher education. Their use is widespread and varied.
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The Use of Postcasting/Vodcasting in Education
Computer software and hardware that is used for educational purposes.
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Global Leadership Training and Technology
those tools that are used in an attempt to improve student learning.
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Exploring the Potential of Augmented Reality in Schools for the Health and Safety of Teenagers
The use of technology to improve how students learn and teachers convey information is known as Educational Technology or simply EdTech. Improving educational results and supporting educational goals via the creation and use of digital tools, resources, and platforms is what it is all about.
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Navigating Emergency Remote Teaching During the COVID-19 Pandemic: A Case Study of Rural Elementary Teachers
The Association for Educational Communications and Technology (AECT), defines educational technology as the “study and ethical practice of learning and improving performance by creating, using, and managing appropriate technological processes and resources” (Januszewski & Molenda, 2013, p. 1).
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Historical Perspective of Technoethics in Education
For purposes of this book chapter, this term is defined, in a broad sense, as tools to accomplish objectives and the interrelationship of the tools with life, society, and the environment. Educational technology is a combination of the processes and tools involved in addressing educational needs and problems, with an emphasis on applying the most current tools: computers and their related technologies. The modern tools of this field are simply the latest developments in a field that is as old as education itself.
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