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What is Stem Education

Community Engagement in the Online Space
Teaching programs focused on Science, Technology, Engineering, and Mathematics, which emphasize hands-on, problem-solving, applied, and ‘real-world’ learning.
Published in Chapter:
Undergraduate Perspectives on Community-Engaged Service During COVID-19: Exploring the Differences Between In-Person and Remote Tutoring Experiences
Craig Allen Talmage (Hobart & William Smith Colleges, USA), Kathleen Flowers (Hobart & William Smith Colleges, USA), Peter Budmen (Hobart & William Smith Colleges, USA), Alexander Cottrell (Hobart & William Smith Colleges, USA), Jonathan Garcia (Hobart & William Smith Colleges, USA), and Jasmine Webb-Pellegrin (Hobart & William Smith Colleges, USA)
Copyright: © 2023 |Pages: 20
DOI: 10.4018/978-1-6684-5190-8.ch012
Abstract
This chapter chronicles a rapid pivot in community engagement from in-person tutoring to remote (also called virtual) tutoring and a gradual shift back to in-person tutoring during the COVID-19 pandemic. The chapter provides reflections from both staff members in a community engagement and service-learning office and college students who served as tutors of local children and youth during the COVID-19 pandemic. Readers are encouraged to reflect upon two main areas of interest in this chapter. First, dynamics between parents and tutors altered during COVID-19 as children and youth received virtual tutoring from home. Second, the importance of training and professional development for tutors regarding how to use different technologies and engagement strategies for virtual tutoring is imperative. Lessons learned from the Tutor Corps program are shared via reflections from both staff and tutors in hopes that others will share their experiences in rapidly innovating their community engagement work during COVID-19.
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Humanoid Robot-Mediated Communication Teaching for Children With ASD: A Case Study
An acronym for the fields of science, technology, engineering, and mathematics education. It is a model of education that began in the United States in the 2000s.
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Using Digital Resources to Support STEM Education
A category of science education inclusive of topics related to physical and life sciences, technology, engineering, and mathematics. STEM education places emphasis on the inter-relationships across science, technology, engineering, and mathematics.
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Engendering the Field of STEM
Subjects and concepts related to science, technology, engineering, and mathematics, either as standalone subjects or interdisciplinary courses.
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Integrating English Language Arts and Science: Promising Practices for Undergraduate Elementary Teacher Licensure Candidates
A teaching approach which guides students in using science, technology, engineering, and/or mathematics concepts to solve problems and answer real-world questions.
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College Student Reception of Next-Generation Learning and Effective Approaches for Instructors
Science, technology, engineering, and math education. These four areas incorporate a multitude of disciplines that are deeply interconnected and considered essential for student success in the 21st century.
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The Impact of Culturally Responsive Teaching on Underrepresented Students Persistence in STEM: Culturally Responsive Instructional Strategies
Education that focuses on standards-based, inquiry-based, and real world problem-based learning involving Science, Technology, Engineering, and Math disciplines.
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Open Source Software to Enhance the STEM Learning Environment
Defined as educational fields in science, technology, engineering, and math.
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Exploring Challenges of Online STEM Education Pedagogy and Practice in the MENA Region: Literature Review
It is commonly known that STEM stands for science, technology, engineering and math. However, STEM education is not only learning such subject separately, but it can also be viewed as an approach of building and applying knowledge.
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Computational Thinking and Life Science: Thinking About the Code of Life
An educational approach that integrates domains of science, technology, engineering, and mathematics.
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Enhancing Students' Motivation by STEM-Oriented, Mobile, Inquiry-Based Learning
Teaching and learning in the fields of science, technology, engineering, and mathematics with the aim of improving students’ skills to apply cross-disciplinary knowledge effectively in order to solve problems.
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Mobile Game-Based Learning in STEM Subjects
Refers to the academic disciplines of science, technology, engineering and mathematics, the acronym is typically used when addressing education policy and curriculum choices in schools to improve science and technology development. A very strong and established scientific area since 1950.
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Minority STEM Students' Perspectives on Their Persistence in College
Science, technology, engineering, and mathematics education from pre-school to post-doctorate learning.
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Design and Implementation of Practical Workshops for Teaching STEM Content: Analysis of Cognitive and Emotional Variables
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Foundations for Curriculum Integration
An educational acronym for the interdisciplinary focus that includes science, technology, engineering, and mathematics into the curriculum.
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Africa in the Face of the AI Wave and the Fourth Industrial Revolution: Leapfrog Opportunities, Developmental Backlogs, and Impediments
STEM is an acronym for Science, Technology, Engineering and Mathematics. STEM education refers to system/policy of education that prides these four disciplines and their subsidiaries as critical to economic success and transformation.
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Using Video Games to Improve Spatial Skills
Science, Technology, Engineering, and Mathematics education.
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Integrating Science and Mathematics in Teacher Education Programs
Integrating science and engineering disciplines and supporting the integration with mathematics and technology disciplines.
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Culturally-Connected Integrated STEM Instruction
Refers to the instructional focus on science, technology, engineering and mathematics.
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Interaction as a Method of Educating Constructivism: The Gaming-Based Learning Concept as a Tool of Interactivity
Literally the Science, Technology, Engineering, and Mathematics interdisciplinary and applied curriculum in education. Virtually, grouped together in primary and secondary education systematic practical learning activity on the study of structure and behavior for both the physical and the digital worlds.
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Investigating Teachers' Attitudes and Behavioral Intentions for the Impending Integration of STEM Education in Primary Schools
An interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons where students apply science, technology, engineering, and mathematics in contexts that make connections among school, community, work, and global enterprise enabling the development of STEM literacy and with it the ability to compete in the new economy.
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Indian Education System Through the Lens of a Deemed University
Is an interdisciplinary approach to teaching Science, Technology, Engineering, Mathematics in institutions.
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The Interplay Between In-Game Activity, Learning Gains, and Enjoyment in a Serious Game on STEM
This term refers broadly to education on science, technology, engineering, and math topics, which is often considered as a specific branch of education to the specific nature and pedagogical approaches of these knowledge areas.
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Girls and 3D Printing: Considering the Content, Context, and Child
Instruction in the fields of science, technology, engineering, and mathematics.
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Designing and Randomising Multiple-Choice Questions for E-Learning in Mathematics Using MVGEN
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Online and International Field Experiences in STEM Education: Frameworks for Program Globalization and Growth
Education which is based in the fields of science, technology, engineering, and mathematics.
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Designing and Implementing a Globally Focused Interdisciplinary STEM Program: A Model for Preservice Teacher Preparation Programs
Goes beyond traditionally defined science, technology, engineering, and mathematics (STEM) disciplines as competence-based, student-centered, and culturally relevant STEM-related teaching and learning in global contexts.
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