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What is Design-Based Research

Handbook of Research on Teacher Education in the Digital Age
A research paradigm that involves a cyclical process of identifying a problem or question, testing an intervention, collecting data, analyzing data, and refining the intervention.
Published in Chapter:
Developing Technological Pedagogical Content Knowledge in Elementary Education Programs
Drew Polly (University of North Carolina at Charlotte, USA), Ian C. Binns (University of North Carolina at Charlotte, USA), S. Michael Putman (University of North Carolina at Charlotte, USA), Tracy C. Rock (University of North Carolina at Charlotte, USA), and Amy J. Good (University of North Carolina at Charlotte, USA)
Copyright: © 2015 |Pages: 28
DOI: 10.4018/978-1-4666-8403-4.ch019
Abstract
The digital age requires teacher education programs to constantly evaluate and revise their programs and courses, particularly with reference to guiding teacher candidates towards integrating current and emerging technologies. This designed-based research study demonstrates how state-wide mandates to revise teacher education programs were used in promoting subsequent revisions influencing the course components and teacher candidates' development of Technological Pedagogical Content Knowledge (TPACK). Cases of four undergraduate elementary education courses and the advanced licensure elementary education program are described. The cross case analysis reveals the subsequent influence on the program for improving the TPACK preparation of the teacher candidates. The chapter concludes with implications for teacher educators and leaders of teacher education programs.
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Fostering Social Language Learning in Massive Online Courses: The Role of Discussion Forums and Social Media
This type of research is situated in a real educational context, focuses on the design and testing of a significant intervention, makes use of mixed methods, involves a collaborative partnership between researchers and practitioners and has a practical impact on practice.
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Learning ICT-Mediated Communication through Computer-Based Simulations
A practice-oriented research approach that aims to yield theoretical knowledge and practical implications.
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Developing Teacher Knowledge about Gamification as an Instructional Strategy
Is a practical research methodology to investigate the design and evaluation of a significant intervention or practice in real educational contexts using mixed methods of data collection and involving multiple iterations.
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Leading Teacher Professional Learning: Shared Language for Shared Goals
Research that focuses on problems of practice identified collaboratively with practitioners and researchers. The goal of design-based approaches is to address problems of practice as well as develop theory that can be applied more broadly for systematic improvement.
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Large Scale “Flipped Classroom” Course Transformation
A branch of learning science that investigates the complexities of instructional design and its corresponding student learning outcomes.
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Advancing a New General Education Curriculum Through a Faculty Community of Practice: A Model for Intentional Design
An iterative approach to research focused on real-world practice and application and improvement of learning design.
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Creativity, Digitality, and Teacher Professional Development: Unifying Theory, Research, and Practice
Research methods by which interventions are designed and applied in iterations in real-world settings in order to better determine theory and generate new ideas and processes for learning and instruction.
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Fostering Pedagogical Innovation in Tourism Education Through Experiential Learning: An Interdisciplinary Toolkit
aligned with different research methods, this methodological approach is based on the identification of a problem/issue and the design of potential solutions that must be tested and further improved on based on evidence. In education, it ultimately aims to positively contribute to improve student learning.
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Teaching MSE Students to Teach: A Design-Based Research Model for Introducing Professional Skills into the Technical Curriculum
Educational research that is accomplished through the iterative planning of desired outcomes, methods, and assessment as a course of designing a curriculum or educational intervention.
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Promoting Mediated Collaborative Inquiry in Primary and Secondary Science Settings: Sociotechnical Prescriptions for and Challenges to Curricular Reform
An engineering approach to educational intervention; the goal is primarily to prescribe iterations of requirements for implementation, results of prototypes possibility generating insights for theory.
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Preparing Teachers for Mobile Learning Applications Grounded in Research and Pedagogical Frameworks
Research methodology particularly used in the learning sciences that informs design, theory and practice through iterative interventions.
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Curriculum Development and Open Distance E-Learning for the 21st Century: Natural Sciences and Technology Education Modules
A methodology designed by and for educators that seek to increase the impact, transfer, and translation of education research into improved practice. It stresses the need for theory building and the development of design principles that guide, inform, and improve both practice and research in educational contexts.
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Gaming to Learn: Bringing Escape Rooms to the Classroom
A mixed methodology that involves iterations of design and implementation to design educational innovations.
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