CCSS is a national standard in the United States that details what K–12 students should know in English language arts/literacy (ELA) and mathematics at the end of each grade.
Published in Chapter:
Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences
Min Liu (The University of Texas at Austin, USA), Simon Su (Texas Advanced Computing Center, USA), Sa Liu (The University of Texas at Austin, USA), Jason Harron (The University of Texas at Austin, USA), Cynda Fickert (The University of Texas at Austin, USA), and Bill Sherman (Indiana University, USA)
Copyright: © 2016
|Pages: 19
DOI: 10.4018/978-1-5225-0125-1.ch010
Abstract
The purposes of this chapter are three-fold: to (a) review the research on 3D immersive and interactive technology (or virtual reality, VR) conducted so far for educational purposes both in the earlier years of the technology and in more recent years, (b) discuss a few VR technology tools available today, and (c) describe three scenarios in science, mathematics, and language learning to demonstrate how the current VR technology can be designed for education. In addition, primary challenges of using 3D immersive and interactive technology in education are also discussed along with future research directions. The intent of this chapter is to provide ideas and insights for researchers and designers who are interested in applying the VR technology in education.