Wan Ahmad Jaafar Wan Yahaya

Wan Ahmad Jaafar Wan Yahaya is currently a Director at the Centre for Instructional Technology and Multimedia (PTPM), Universiti Sains Malaysia, Penang. He is also the President of the Malaysian Educational Technology Association (META). A PhD degree holder in Educational Multimedia from the University of Leeds, United Kingdom and possesses a Master of Education (Computer in Education) from the University of Manchester, United Kingdom. Presently, he teaches graduate students in Instructional Multimedia, Persuasive Technology, and Multimedia Project Management besides supervising several PhD and Master students locally and internationally. He has graduated 25 PhD students as the main supervisor and published more than 150 articles/papers in journals, conference proceedings, and chapter in books. Most of the articles/papers are indexed in Scopus/WoS/ERA/MyCite. His specialties are associated with the use of instructional multimedia, being creative and innovative while enhancing teaching and learning. Besides that, several inventions, and innovative projects he was involved in; has won gold awards and special awards in the International Innovation, Invention, Design and Technology competitions in Malaysia, Indonesia, South Korea, and Switzerland.

Publications

The Online Forum Impact on Student Engagement and Critical Thinking Disposition in General Education
Xinyu Chen, Wan Ahmad Jaafar Wan Yahaya. © 2024. 21 pages.
This study explores the influence of blended learning on nurturing critical thinking (CT) disposition in the context of China's general education courses, addressing...
Use of Generative AI Tools to Facilitate Personalized Learning in the Flipped Classroom
Huixin Zhen, Wan Ahmad Jaafar Wan Yahaya. © 2024. 23 pages.
With the development of technology, AI has been the subject of intense research in the field of education, with ChatGPT, the adoption of generative AI in education. But...
Power of Persuasive Educational Technologies in Enhancing Learning
Mageswaran Sanmugam, Darren Lim, Nurul Maziah Mohd Barkhaya, Wan Ahmad Jaafar Wan Yahaya, Zuheir Khlaif. © 2024. 603 pages.
In the domains of education, learners tend to lose interest over time when they are being forced to learn. While the use of extrinsic rewards could motivate learners to a certain...
A Concise Guide of AR Features, Types, Key Technologies, and the Dynamic Applications Landscape
Jingru Zhang, Wan Ahmad Jaafar Wan Yahaya, Mageswaran Sanmugam. © 2024. 14 pages.
This chapter offers a concise introduction to augmented reality (AR), starting with an overview of its core ideas. The next sections explore the unique features that...
Effects of Using an Educational Game on Children's Learning Engagement in Moral Course: A Quasi-Experimental Study
Cailian Xi, Wan Ahmad Jaafar Wan Yahaya. © 2024. 17 pages.
In order to improve and explore the issue of engagement in children's moral education classes, this study designed, developed, and used a VR educational game called “Dream...
Evaluating Computational Thinking Based on Game-Based Learning: A Case Study on a Programming Course
Ying He, Wan Ahmad Jaafar Wan Yahaya. © 2024. 19 pages.
Technology has brought the biggest changes to education. Over the past few years, game-based learning has helped learners increase their interest in learning. But games are...
Exploring the Potential of Augmented Reality in Applying and Experiencing Intangible Cultural Heritage: A Systematic Review
Jingru Zhang, Wan Ahmad Jaafar Wan Yahaya, Mageswaran Sanmugam. © 2024. 17 pages.
Initially, a brief overview of intangible cultural heritage and augmented reality is provided. Subsequently, the document search and selection criteria, software and data...
Revisiting Merrill's First Principle of Instruction: Embracing Computational Thinking in Mobile Learning
Mimi Zairul Mohmad Fuzi, Wan Ahmad Jaafar Wan Yahaya. © 2024. 24 pages.
A problem-solving method known as computational thinking (CT) has been described as a 21st-century skill that all students should learn in preparation for increasingly automated...
The Impact of Gamified Learning With Kahoot! on Student Motivation and Engagement
Bei Ye, Wan Ahmad Jaafar Wan Yahaya, Xian Fan Luo. © 2024. 20 pages.
This study investigates the effectiveness of gamified learning tools like Kahoot! within a Chinese educational setting, aiming to bridge the research gap in non-Western contexts....
Towards Implementing Computational Thinking in Problem Solving Through Mobile Application: A Preliminary Study
Mimi Malini Binti Mohmad Fuzi, Wan Ahmad Jaafar Wan Yahaya. © 2024. 25 pages.
In the 21st century, problem-solving skills have emerged as a crucial competency for better decision making and increasing creativity. However, there is an unclear strategy to...
Utilizing “Immersuasive” Technology in the Context of Safety Education: The What, Why, and How
Darren Lim Yie, Mageswaran Sanmugam, Wan Ahmad Jaafar Wan Yahaya. © 2024. 26 pages.
Injuries whether caused by accidents or intentional violence are a major concern to all, robbing millions of lives globally every year. The transpiration of such tragic...
Educational Video Integrated With Weibo to Enhance Students' Knowledge and Awareness on Cyberbullying Among Chinese Secondary Schools
Wu Jiao, Wan Ahmad Jaafar Wan Yahaya. © 2024. 26 pages.
This study aims to explore how educational video integrated with Weibo can enhance secondary school students' knowledge and understanding of cyberbullying. Utilizing a...
The Effectiveness of Online Learning on Perceived Motivation and Engagement on Working Students
Jiaxin Wang, Wan Ahmad Jaafar Wan Yahaya. © 2024. 27 pages.
Education is the key to the passing on of the human flame, and after the baptism of the Covid-19 epidemic, the civilization of human society is still shining in history after all...
Optimizing Acceptance Testing: Evaluating Digital Video Courseware With System Usability Scale (SUS) and NASA-TLX Workload Metrics
Wan Nor Ashiqin Wan Ali, Wan Ahmad Jaafar Wan Yahaya. © 2024. 18 pages.
This study examines the acceptance and usability of DVC-LS, a digital video courseware, in Malaysian TVET universities. It utilizes SUS and NASA-TLX Workload approaches to gauge...
Computational Thinking Self-Efficacy Perception for Progressive Learning in Malaysia: A Study of Validity and Reliability
Wan Nor Ashiqin Wan Ali, Wan Ahmad Jaafar Wan Yahaya. © 2023. 19 pages.
Recently, researchers from various fields have argued that computational thinking (CT) skills are one of the most significant skills to have in 21st-century higher education;...