Journalism, in the medium of XR, may represent information in many layers, taking always into account the origin of the information: the facts. Nevertheless, XR technologies give us the possibility to expand the information in a specific environment, as augmented reality works. This augmented information may be represented over the real world (so called augmented reality) or in other formats, such as a 360 (immersive or not) video. This layer of information will help to complement the information received by the user.
Published in Chapter:
XR Journalism Lab: An Innovative Space for Research and Training in Immersive Journalism
Manuel Gertrudix (University Rey Juan Carlos, Spain), José Luis Rubio-Tamayo (University Rey Juan Carlos, Spain), Daniel Wuebben (University Rey Juan Carlos, Spain), and Alberto Sanchez-Acedo (University Rey Juan Carlos, Spain)
Copyright: © 2022
|Pages: 20
DOI: 10.4018/978-1-6684-3398-0.ch001
Abstract
Extended reality (XR) has great possibilities for the development and dissemination of multimedia content. One of the areas where extended reality can have a significant impact is in the field of journalism within information and communication sciences. In this chapter, the authors determine the features of current XR media, including virtual reality and augmented reality and their application in the teaching of journalism. This review shows that XR technology can serve to capture reality, simulate it, and recreate fictional scenarios. From 360º video to volumetric video, from artificial intelligence to deep learning, the extended reality is reshaping how rigorous communication research is conducted and how scientific results are crafted for public audiences. Therefore, from the analysis of these available technologies and their potential evolution, this chapter establishes the key features of a learning laboratory for immersive journalism. The authors conclude by showing how XR can open new space for journalism teaching and research.