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What is Video Game Engine

Handbook of Research on Effective Electronic Gaming in Education
A game engine is the core software component of a video game that comprises of several complex processes working in unison to make modern game design both possible as well as more efficient. Also referred to as Middleware, due to the flexibility they provide developers for reusing an engine for several different games, game engines usually consist of three core engines (but often many more): Rendering (to govern graphics), AI (to govern non-player actions) and Physics (to govern how characters and environments interact).
Published in Chapter:
Saving Worlds with Videogame Activism
Robert Jones (New York University, USA)
Copyright: © 2009 |Pages: 19
DOI: 10.4018/978-1-59904-808-6.ch056
Abstract
Due to its nature as an interactive medium, the video game offers uniquely different approaches to the project of activism. Unlike other audio/visual media like film and TV, video games consist of processes enacted by players. More specific, they contain rules systems known as algorithms that the player navigates to become successful at the game. And through that process of learning that algorithm a new form of rhetoric is born. Ian Bogost labels this unique form as procedural rhetoric: “the art of persuasion through rule-based representations and interactions rather than the spoken word, writing, images, or moving pictures.” Through gamic actions players internalize not only the rules, but also the rhetoric of that rule system. To demonstrate precisely how procedural rhetoric works through video game technologies, this chapter presents a definition for video game activism as well as three distinct modes: original design, engine appropriation, and machinima. Using three recent case studies, the chapter suggests some of the implications for educators and why they should take video games seriously as means of political expression when teaching students about civic duty.
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