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What is Video Game-Based Learning (DGBL)

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Alternative term to Video Game-Based Learning (DGBL), where the focus is on video games, a narrower term to refer to interactive digital media.
Published in Chapter:
Spanish Teacher Attitudes Towards Digital Game-Based Learning: An Exploratory Study Based on the TPACK Model
Cristina A. Huertas-Abril (University of Córdoba, Spain) and María García-Molina (University of Córdoba, Spain)
DOI: 10.4018/978-1-7998-7271-9.ch029
Abstract
The consideration that the only goal of games is the achievement of entertainment is still commonly accepted, although there is now an outgrowing perspective that believes in the use of games to promote learning. This exploratory quantitative research examines both in-service and pre-service Spanish teacher perceptions (n = 112) about using digital games in their lessons, paying a special attention to the TPACK model, and comparing the results regarding age, gender, and professional situation. Responses show a positive attitude towards the potential use of video games in their lessons, although there are differences considering the results of the items concerning technological, pedagogical, or content knowledge. The data presented in this study is relevant to guide the design of curriculum and training programs, as well as to develop strategies to support and scaffold pre-service and in-service teachers' knowledge and practical implementation of digital game-based learning (DGBL).
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