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What is VROC

Reshaping Learning with Next Generation Educational Technologies
Virtual (real-life based) organizational contexts – A learning environment that mimics the real business environment.
Published in Chapter:
A Testbed for a Classroom-as-Organization Program Assisted by Virtual Reality and Learning Management Systems
Gokul Chandrakant Talele (Accenture, India), Punit Pathak (Auro University, India), Reshma Shaikh (EuroSchool Kharadi, India), Jitender Kumar Sharma (MIT College of Management, MIT Art, Design, and Technology University, India), Blessing NimaSajai (College of Nursing, King Khalid University, Saudi Arabia), Sabyasachi Pramanik (Haldia Institute of Technology, India), and Ankur Gupta (Vaish College of Engineering, Rohtak, India)
Copyright: © 2024 |Pages: 18
DOI: 10.4018/979-8-3693-1310-7.ch010
Abstract
Teachers have a number of difficulties when trying to create authentic learning environments that replicate real-world workplace scenarios faced by accounting professionals. In order to address these issues, this research suggests a learning prototype that highlights the advantages of the classroom-as-organization model instructional model, which is backed by a learning management system in conjunction with an immersive 360° and virtual reality learning platform. In order to accurately reproduce the real-life circumstances of a commercial organization, the learning prototype incorporates digital information from virtual reality, concentrating on three tiers of instructional designs. An outline of the components and course structure for each of those three levels is given in this chapter, along with recommendations for instructional design. The prototype is a good substitute for 3-D virtual worlds and business simulations in the creation of technologically enhanced immersive learning environments.
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