An evidence-based practice that involves filming a skill that can be viewed later by a learner in order to practice and acquire the targeted skill.
Published in Chapter:
Using Augmented and Virtual Reality to Improve Social, Vocational, and Academic Outcomes of Students With Autism and Other Developmental Disabilities
Ryan O. Kellems (Brigham Young University, USA), Gulnoza Yakubova (University of Maryland, USA), Jared R. Morris (Brigham Young University, USA), Alex Wheatley (Brigham Young University, USA), and Briella Baer Chen (University of Maryland, USA)
Copyright: © 2021
|Pages: 19
DOI: 10.4018/978-1-7998-5043-4.ch008
Abstract
Some individuals with disabilities are unable to work independently and often require additional instruction to complete basic tasks. To prepare students with disabilities for life after school, practitioners need to help them learn the skills necessary to live a happy, productive, and fulfilling life. Two technologies showing promise for such learning are augmented reality (AR) and virtual reality (VR) applications. This chapter will discuss how AR and VR can successfully be used to teach academic, social, and vocational skills to students with disabilities, including research that has been conducted to date. Additionally, guidance is provided for teachers seeking to use AR and VR in classroom and community learning environments. The chapter will conclude with directions for further research and future applications of AR and VR with students with disabilities.