Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Twenty-First Century Citizens

Methodologies and Use Cases on Extended Reality for Training and Education
Active, informed, engaged citizens with important skills (i.e., collaboration, communication, creativity, critical thinking, and computational thinking) to succeed in today's workplace.
Published in Chapter:
The Importance of Social Competence for 21st Century Citizens: The Use of Mixed Reality for Social Competence Learning in Mainstream Education
Xining Wang (Trinity College Dublin, Ireland), Mary Quirke (Trinity College Dublin, Ireland), and Conor McGuckin (Trinity College Dublin, Ireland)
DOI: 10.4018/978-1-6684-3398-0.ch010
Abstract
This chapter presents the results of a systematic review that investigated the use of mixed reality (MR) technology to assist social competence learning in mainstream education. Social competence represents our ability to interact with others and, therefore, is a key determinant for many of the possibilities that are presented to us across the lifespan. In today's digital world, MR technology has been widely used in special and inclusive education for social competence training purposes but has not yet been generally applied to mainstream education. This systematic review bridges this research gap. Findings support (1) the potential for MR technology as a medium for social competence learning activities and (2) how the MR approach can contribute to a universally designed (UD) learning environment.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR