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What is Technical Affordances

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
The technological properties of an instructional environment or tool that enables certain kinds of learning to occur.
Published in Chapter:
Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator
Zhaihuan Dai (Florida State University, USA), Fengfeng Ke (Florida State University, USA), Chih-Pu Dai (Florida State University, USA), Mariya Pachman (Florida State University, USA), and Xin Yuan (Florida State University, USA)
DOI: 10.4018/978-1-7998-5043-4.ch007
Abstract
The affordances of computer-based virtual reality (VR) make it a natural fit for role-play. Although role-play has been commonly used in VR-based learning environments, the discussion of design details and guidelines is limited. In this chapter, the authors present a design case and aim to share their experiences of designing role-play in OpenSimulator-supported VR during a three-year design project for providing teaching training to graduate teaching assistants in STEM disciplines. The design of role-play bridges the technical and pedagogical affordances of VR. The authors discuss the design details from several aspects, including the formulation of role-play, types of role-play, and implementation. The authors also report the success and constraints in implementing role-play. With this design case, the authors intent on sharing the knowledge about the design and practice of VR-based role-play.
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