Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Less Commonly Taught Languages

Implementing Augmented Reality Into Immersive Virtual Learning Environments
Languages that are seldom taught in schools due to availability and complexity of the language.
Published in Chapter:
Teaching and Learning Mandarin Chinese: Gamification and Simulation in an Early Childhood Classroom
Francesca Pugh-Opher (Walden University, USA)
DOI: 10.4018/978-1-7998-4222-4.ch010
Abstract
The advancement of new technologies in K-12 educational settings has the potential for new learner experiences and outcomes. The integration of gamification and simulation into second language learning classrooms has the potential to support language learning for young learners. This chapter explores effective ways to introduce instructional models and technological tools for immersing early childhood learners in the second language learning process. In this chapter, the author describes the need for gamified and simulated virtual technologies to facilitate the learning of Mandarin Chinese in an early childhood setting.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR