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Methodologies and Use Cases on Extended Reality for Training and Education
Method of transmitting a media file in a continuous stream of data that can be processed by the receiving computer before the entire file has been completely sent.
Published in Chapter:
The New Trends and Applications in E-Learning Environments and E-Technologies
Luis A. Alfaro (Universidad Nacional de San Agustin de Arequipa, Peru), Claudia P. Rivera (Universidad Nacional de San Agustín de Arequipa, Peru), Jorge Luna-Urquizo (Universidad Nacional de San Agustín de Arequipa, Peru), Castañeda Elisa (Universidad Nacional de San Agustín de Arequipa, Peru), Jesús Zuñiga-Cueva (Universidad Nacional de San Agustín de Arequipa, Peru), and Maribel Urquizo-Abril (Universidad Tecnológica del Perú, Peru)
DOI: 10.4018/978-1-6684-3398-0.ch011
Abstract
The importance of the e-technologies available to support teaching and learning in e-learning systems is becoming increasingly evident to educators and system developers. In this chapter, the authors review some of the e-technologies and e-learning that are used to support the individual requirements of teachers, allowing them to provide the best opportunities to students, considering that the current situation, in which educational systems have new immediate claims, derived in part from the COVID-19 pandemic, motivated face-to-face educational practices to give way to remote activities mediated by technological resources. The new contemporary trends in e-learning and e-technologies development and applications utilize a wide range of available technologies, which are framed in web and virtual reality environments among other emerging technologies; therefore, the decision to use a particular technology must be based on solid research and evidence. This chapter reviews many of these e-technologies and provides information on their use, opportunities, and trends in development and applications.
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