Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Sociocultural Theory of Learning

Handbook of Research on International Approaches and Practices for Gamifying Mathematics
Theory that claims that learning is a social process that occurs through active social interaction with other individuals.
Published in Chapter:
Math Teacher Perceptions About Gamification Strategies: An Exploratory Study in the Spanish Context
Francisco Javier Palacios-Hidalgo (University of Córdoba, Spain)
DOI: 10.4018/978-1-7998-9660-9.ch016
Abstract
The relevance of game-based teaching and learning in research has grown in the last years as a result of its proven benefits for students in a variety of school subjects. However, no studies examine the opinions of math teachers about using it, and there are no research instruments that can be used for this purpose. This chapter presents the design and validation of an instrument for the analysis of math teachers' perceptions regarding gamification strategies in their teaching. Furthermore, it develops an exploratory study using the proposed questionnaire. Findings prove the validity of the instrument as well as more positive attitudes among women and primary teachers. Moreover, teachers that have received specific training in gamification considered themselves more able to design gamification tasks. Finally, the study encourages a reflection on the way these strategies are addressed in teacher education and opens the way for studies.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR