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What is Cognitive Outcomes

Handbook of Research on Digital-Based Assessment and Innovative Practices in Education
Knowledge structures important to seeing games as artefacts for associating knowledge-oriented activities with cognitive consequences.
Published in Chapter:
Simulations as Collaborative Learning Systems to Enhance Student Performance in Higher Education
Felix M. Mukazi (ICD, Great Zimbabwe University, Zimbabwe)
DOI: 10.4018/978-1-6684-2468-1.ch020
Abstract
In today's changing and dynamic environment and economic conditions, educational programs must be re-oriented and modified, with learning progression focusing on improving knowledge and skills in accordance with market needs and wants. In the new millennium, the use of simulation systems (games, applications, and situations) has increased dramatically, enhancing the learner's ability to solve difficulties through collaboration. This collaborative learning has a substantial favourable impact not only on the student's academic achievement, but also on the psychological and social components of learning. Researchers believe that using a simulation system improves student collaboration and performance. Guided by the experiential theory and situated learning theory, simulation systems can improve student collaborative learning and learner performance. Therefore, educational systems should adopt simulation teaching techniques to fit current generation habits and strengthen students' learning abilities as well as improving performance in a risk-free environment.
Full Text Chapter Download: US $37.50 Add to Cart
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Unlocking the Potential of Educational Escape Rooms in Higher Education: Theoretical Frameworks and Pathways Ahead
The mental skills and abilities that are developed through learning, such as problem-solving, critical thinking, and memory.
Full Text Chapter Download: US $37.50 Add to Cart
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