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What is Second Life (SL)

Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction
A commonly used 3D virtual world owned by Linden Lab and started in 2003.
Published in Chapter:
The Effects of Second Life on the Motivation of EFL Student Teachers
Galip Kartal (Necmettin Erbakan University, Turkey) and Cem Balçıkanlı (Gazi University, Turkey)
DOI: 10.4018/978-1-5225-7286-2.ch004
Abstract
This study aimed at investigating the effects of using a virtual world, Second Life (SL), on the motivation of Turkish EFL student teachers. First, a 10-week real-life task syllabus was designed and conducted in SL. Focus-group interviews were utilized to enhance the quality of the tasks. Then, the effects of SL on motivation were tracked via qualitative research tools, namely semi-structured interviews, weekly evaluation forms, and observations. The findings showed that SL was effective in increasing motivation of the participating student teachers. The characteristics of the virtual world that were reported to have an effect on motivation were as follows: natural environment, realistic places, anxiety-free environment, excitement, and visual support. This chapter provides possibilities for those who are interested in employing virtual world technologies in foreign/second language teaching and learning and finally describes an investigation into the role of the virtual world in relation to affordances such technologies present across the globe.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
E-Learning 2.0: Web 2.0, the Semantic Web and the Power of Collective Intelligence
SL is a synthetic 3D online world (simulation) where users or their avatars can virtually walk, fly, swim, teleport, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Creative Collaborative Virtual Environments
Digital, multi-user, 3D world, enabled by network technologies, experienced through the use of avatars that represent the user in the environment. This world is entirely created by its residents.
Full Text Chapter Download: US $37.50 Add to Cart
Avatars and Digital Technology Literacy Applied in Psychology
A popular, widely-used virtual world where individuals can come together, in the form of avatars, to interact and socialize. SL is also used for educational purposes.
Full Text Chapter Download: US $37.50 Add to Cart
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