Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Quick-Response (QR) Code

Handbook of Research on Innovations in Non-Traditional Educational Practices
Visual markers that are similar to two-dimensional barcodes. When special software is used to scan the marker, digital information connected to the code can be accessed such as a website address.
Published in Chapter:
‘Play Is Serious Learning': Using Mobile Augmented Reality Gaming to Support Science Learning
Denise M. Bressler (East Carolina University, USA) and Shane Tutwiler (University of Rhode Island, USA)
DOI: 10.4018/978-1-7998-4360-3.ch005
Abstract
In this chapter, the authors report on a mobile augmented reality game designed to support serious science learning in a playful, collaborative way. School Scene Investigators: The Case of the Mystery Power immersed eighth grade students in a fictional crime scene investigation at their school. Game-based learning was compared to business-as-usual. In the post-hoc analyses, the authors investigated how individual level factors affected learning. First, girls and boys both learned more during the game, yet boys seemed to experience a slightly bigger impact from the treatment. Second, students from both teachers learned more during gameplay; however, the game seemed to mitigate the novice teacher's inexperience resulting in a teacher effect. Lastly, there is some evidence that treatment varies by prior knowledge; students with lower prior knowledge may have benefited more from the game. This study demonstrates that the non-traditional practice of mobile augmented reality gaming promotes more effective learning than business-as-usual.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR