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What is Active Methodologies

Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills
Teaching methodologies that include the student as part of the design and implementation of the syllabus.
Published in Chapter:
Physical, Hybrid, and Digital Escape Rooms: Using EERGs in the English Studies Classroom Through Literature
Beatriz Revelles Benavente (University of Granada, Spain)
DOI: 10.4018/978-1-7998-8645-7.ch017
Abstract
Contemporary society has demanded innovative solutions for the uncertainties that the COVID-19 pandemic has imposed in our educational system. Gamification has long demonstrated that students' active engagement provides positive results if taken into account in the design of the educational strategies. One of the innovative solutions that this chapter proposes through the use of gamification is the tool of educational escape rooms. In order to do this, it provides three study cases implemented in the ESL classroom and the classroom of “Introduction to Literary Techniques” at the University of Granada. Doing so, it provides solutions and recommendations for the identified challenges to use these tools in the classrooms by introducing escape rooms within different educational scenarios as well as proposing affective pedagogies as a robust theoretical and methodological framework.
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Active Methodologies in Education for Sustainability and Development of Action Skills
A way of teaching in which activity prevails, competence learning is generated, there is a new teaching role and students are the protagonists of their own learning process.
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Gamification: A Learning Technique for the Dynamization of the Teaching of Social Sciences
Methodologies that encourage the interaction of the student with the constituent elements of the training process and enhance the participation and satisfaction of the agents involved in the teaching and learning process.
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Entrepreneurship in Teaching: The Teaching of Economics A With the Application of Active Methodologies – Case Study
Several teaching methodologies put the students at the center of their teaching-learning process with the mediation of a teacher.
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Undoing Time: Breaking Gender Binarism in Classics Teaching
Regarding ancient languages, active methodologies cover those teaching and learning methods that focus on production and comprehension rather than grammatical analysis.
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Use of Online Active Methodologies in Higher Education
They are educational approaches in which the learner is at the center of the teaching-learning situation. Some examples of active methodologies are project based learning, case-study or gamification, among others.
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Gamification in the Art World: An Escape Room to Immerse Yourself in the History and Local Artists of the City
In education, teaching strategies that promote participation and actively involve the student, encouraging experimentation, problem solving and skill development.
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Technology Integration in Higher Education for Empowerment
Teaching and learning strategies that place the student at the center of the knowledge acquisition process. For it to be effective, the student needs to be mature and actively participate in the process.
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Lost in the Island: A Gamified Experience for Professional Educator Training
A methodology formed by a set of pedagogical strategies that force students to play an active role in their learning process during classroom activities.
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