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What is Making

Challenges and Opportunities for Transforming From STEM to STEAM Education
Freely exploring endless possibilities through creating, designing, experimenting and producing, supporting one’s innovation, creativity, and freedom of expression.
Published in Chapter:
Black Girls STEAMing Through Dance: Inspiring STEAM Literacies, STEAM Identities, and Positive Self-Concept
Ayana Allen-Handy (Drexel University, USA), Valerie Ifill (University of Akron, USA), Raja Y. Schaar (Drexel University, USA), Michelle Rogers (Drexel University, USA), and Monique Woodard (Drexel University, USA)
DOI: 10.4018/978-1-7998-2517-3.ch008
Abstract
Black Girls STEAMing through Dance (BGSD) leverages a transdisciplinary partnership among four Black women professors in urban education, dance, industrial/product design, and computing to engage Black girls in a STEAM-infused program to inspire STEAM literacies, STEAM identities, and positive self-concept. BGSD is in its third year of existence and operates across several contexts, including an after-school program for 7- to 12-year-old Black girls, a co-curricular mini course program for 5th and 6th grade girls, and a professional development course for teachers. This chapter highlights how the program was developed and how the use of dance to integrate STEAM is a promising platform to encourage engaged STEAM participation amongst underrepresented Black girls.
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More Results
Computational Thinking and Making in Virtual Elementary Classrooms
The process of creating, constructing, or remixing artifacts using physical and/or digital materials and tools.
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Designing for Purpose-Driven Technology Use Among Preservice English Teachers
Making is an iterative process of creating, tinkering, and problem solving. Drawing on constructionist theory, making encourages experimentation and exploration through the creation of a personally meaningful artifact. Making has gained popularity in formal and informal K-12 learning settings as a method to foster creativity, critical thinking, collaboration, technical skills, and a “do it yourself” mindset.
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Making Success: Researching a School District's Integration of the Maker Movement Into Its Middle and High School
Refers to hands-on activities that pursue the solving of a personal meaningful problem that is often shared on physical and online communities.
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Exploring the Core Features of UTeach Maker: A Collaborative Micro-Credentialing Model
An iterative process of tinkering and problem solving that draws on a do-it-yourself (DIY) mindset that allows students to collaborate and express themselves through the creation of something that is personally meaningful.
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Taking Making Into the Schools: An Immersive Professional Development Approach
A term used in the Maker Movement to describe the act of constructing, fabricating, and designing things – physically, digitally, or conceptually. In a pedagogical orientation, Making is an intentional way of embedding STEMx within and across the curriculum and creating authentic, constructionist learning opportunities.
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