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What is Immersive Environment

Handbook of Research on Adapting Remote Learning Practices for Early Childhood and Elementary School Classrooms
3D software that through virtual reality devices allows the user to interact with 3D elements isolated from the real world through a simulation.
Published in Chapter:
Virtual Reality Environments as a Support in Elementary School
Héctor Cardona-Reyes (CONACYT, CIMAT Zacatecas, Mexico), José Eder Guzman-Mendoza (Center for Research in Mathematics, Mexico), and Olivia Paola García-Coronado (Instituto Tecnológico de Piedras Negras, Mexico)
DOI: 10.4018/978-1-7998-8405-7.ch027
Abstract
Virtual reality is an emerging technology that can support the teaching and learning process by allowing the user to acquire knowledge in an immersive and interactive way. Virtual environments can help students to build their learning through experiences abstracted from reality by representing different concepts and interacting with well-defined elements within virtual scenarios. This work proposes the production and use of virtual reality environments as a support for the acquisition of skills within the teaching-learning process of children in basic education, including children with special educational needs. A proposed model is presented under the instructional design that considers technological platforms, multidisciplinary teams for the production of virtual reality environments according to the needs of users, and thus offers both teachers, parents, and students solutions that can promote the acquisition of learning skills through the execution of various tasks designed to encourage the user to the acquisition of learning skills in an immersive, safe, and fun way.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
User-Centered Virtual Reality Environments for Elementary School Children in Times of COVID-19
3D software that through virtual reality devices allows the user to interact with 3D elements isolated from the real world through a simulation.
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Where Is Hanuman?: Hindu Mythology, Transmigration, and the Design Process of Immersive Experiences in Museums
A digital artifact designed with the intention, from the designer’s point of view, to offer to visitor an immersive experience.
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Art and Space: New Boundaries of Intervention
It usually describes an environment where every sense is called to participate. Thanks to the use of sound, light, and visuals the spectator finds himself caught inside a complete experience.
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