This theory is based on the assumption that the human brain constructs its own perceptions about problems, scenarios, and experiences, suggesting that new ideas must be integrated with a preexisting mental schema. This schema may consist of personal experiences previously acquired knowledge and learner cognition. The process of establishing relationships between stimuli and the stored information is called generation .
Published in Chapter:
Design Principles for Educational Mixed Reality?: Adaptions of the Design Recommendations of Multimedia Learning
Vanesa Yepes-Serna (Bauhaus-Universität Weimar, Germany), Mario Wolf (Bauhaus-Universität Weimar, Germany), Heinrich Söbke (Bauhaus-Universität Weimar, Germany), and Steffi Zander (University of Applied Sciences Magdeburg-Stendal, Germany)
Copyright: © 2021
|Pages: 24
DOI: 10.4018/978-1-7998-5043-4.ch004
Abstract
Mixed reality (MR) applications are widely considered to be effective educational tools. However, the use of MR alone cannot ensure learning, and studies even suggest that the affordances of this technology could decrease the mental processes required for the acquisition of new knowledge. Like any other technological innovation, the educational possibilities of MR are closely related to the design of its contents. Despite this, there are no design recommendations for MR focused on learning. Educational psychology presents a range of empirically proven design guidelines for multimedia learning environments. This chapter reviews existing guidelines and categorizes them into principles related to the perception of information and the related essential information processing (design principles) and principles aiming at promoting generative learning (activating principles). These principles are translated to MR-learning environments.