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What is Game Ecology

CALL Theory Applications for Online TESOL Education
The game ecology is made up meta-game discourse, or the talk about playing, before, during, and after, either in person or online in chat groups and blog posts, and the intra-game discourse of interacting with other players from around the world within the game interface
Published in Chapter:
Gaming the System: Leveraging MMORPGs for Leveling-Up the Playing Field in Schools for Transnational Students
Steve Daniel Przymus (Texas Christian University, USA) and Alejandro Romo Smith (Japan Exchange and Teaching (JET) Program, Japan)
Copyright: © 2021 |Pages: 22
DOI: 10.4018/978-1-7998-6609-1.ch012
Abstract
This chapter highlights the potential and practical application of CALL and specifically the use of massively multiplayer online role-playing games (MMORPGs) for the language and identity socialization of transnational students. The authors focus on the educational trajectories of 1) children returnees and 2) international migrants who have lived and attended school in the U.S. and now have been uprooted to Mexico as a result of repatriation and/or deportation. The authors advocate creating blended affinity spaces at schools where youth can meet and play digital role-playing games. Game-ecology literacy development within these spaces is detailed through the sharing of game screen shots, blog posts, and the perspectives of transnational students that support this kind of learning within the EFL environment. The chapter concludes with a “call to action” and steps for educators to create such blended affinity spaces for gaming at schools.
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