Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Educational Gamification

Physical Education Initiatives for Early Childhood Learners
It is a teaching-learning methodology that uses the mechanisms of games to encourage learning and improve results.
Published in Chapter:
Gamification as a Didactic Strategy for the Physical Education of Pre-School Students
Asunción Lledó Carreres (University of Alicante, Spain), Elena Pérez-Vázquez (University of Alicante, Spain), Alejandro Lorenzo-Lledó (University of Alicante, Spain), and Gonzalo Lorenzo Lledó (University of Alicante, Spain)
Copyright: © 2021 |Pages: 25
DOI: 10.4018/978-1-7998-7585-7.ch009
Abstract
In the last decade, gamification has become one of the teaching-learning strategies that has received the most attention in the world of education. This new tool uses the elements of the games to design experiences that attract the attention of students, increase their interest and motivation, and improve their learning results. Nevertheless, despite the potential of gamification, teachers are faced with the difficulty of fusing curricular elements with gamable elements to achieve an effective educational experience adapted to the curricular level of students. For this reason, the present chapter aims to design a didactic proposal of gamification destined to work with contents of physical education in the pre-school stage. This chapter shows that gamification can be used in the field of early childhood education without the need to use a large amount of educational resources, if teachers have knowledge about the process to be followed to adapt the curriculum.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR