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What is Gamer

Encyclopedia of Information Communication Technologies and Adult Education Integration
Devoted player of electronic games.
Published in Chapter:
Gaming in Adult Education
Lesley S. J. Farmer (California State University - Long Beach, USA)
DOI: 10.4018/978-1-61692-906-0.ch041
Abstract
Egames have drawn attention in adult education, particularly as the majority of adults play egames. Adult education is increasingly incorporating serious games, mainly simulation games, but other forms such as RPGs are being considered. In addition, adult education is also incorporating game design into curricula. In terms of learning theory, gaming as a learning mechanism is usually associated with activity theory. Many commercial off-the-shelf (COTS) game combine solid content and concept along with good game play that engages adult learners. The gaming industry has increased focus on developing games for mobile instruments, mainly smart phones. Specific applications of egames for engineering education are discussed. Recreational aspects of gaming impact educational us of egames. Future trends of adult education use of egames are noted: platform, workplace gaming, and industry development.
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Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 1: A Quantitative Examination of the Characteristics Describing the Casual Player
An individual who plays video games. The term is used independent of level of dedication and frequency of game play, game title and genre (e.g., action, role-playing), platform (e.g., dedicated game console, handheld game device, mobile device, PC), and other factors.
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Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 2: A Quantitative Examination of the Casual Player in the Context of Age and Gender
An individual who plays video games. The term is used independent of level of dedication and frequency of game play, game title and genre (e.g., action, role-playing), platform (e.g., dedicated game console, handheld game device, mobile device, PC), and other factors.
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Videogames and Sensory Theory: Enchantment in the 21st Century
A person who plays videogames; a person who considers being a ‘gamer’ as part of their identity.
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