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What is Game Mechanics

Handbook of Research on Effective Electronic Gaming in Education
The formal elements of the game, such as players (number, roles, interaction patterns), objectives, procedures, rules, resources, conflict, boundaries, and outcomes (Fullerton et al., 2004).
Published in Chapter:
GaME Design for Intuitive Concept Knowledge
Debbie Denise Reese (Center for Educational Technologies®, Wheeling Jesuit University, USA)
Copyright: © 2009 |Pages: 23
DOI: 10.4018/978-1-59904-808-6.ch064
Abstract
Game-based, metaphor-enhanced (GaME) design is a process for engineering instructional games to prepare learners with the prior knowledge they need to learn later, more complex science concepts. The key step in the method is specifying a domain’s relational structure and then developing a game world based upon that structure. Reviewing relevant game design, cognitive science, and learning science theories, the author argues: (a) the need for GaME design; (b) that game worlds, complex concepts, and mental models are analogous systems; (c) how game-based technologies can provide a pragmatic and embodied context for making complex, introductory concepts intuitive; and (d) that the pragmatic, physical, and procedural aspects of games make them powerful learning tools that must be carefully designed. The author illustrates GaME design using Selene: A Lunar Creation GaME. Rigorous methods for design of instructional games will enhance control over learning outcomes.
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More Results
Designing Games to Motivate Student Cohorts through Targeted Game Genre Selection
The fundamental rules that define the play, objective and challenge to which the player works in order to win; common mechanics include taking turns, random chance, capture and eliminate, bidding in an auction, racing the clock and so on.
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Play Is the Game: Literacy Learning Through Game-Based Instruction
Game design mechanics refer to the mechanisms that guide game play. Common mechanisms include cards, dice, spinners, trading, commodity building.
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Game Mechanics Supporting a Learning and Playful Experience in Educational Escape Games
Methods that a player can potentially interact within the game environment shaping a form of gameplay.
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Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments
The formal rules that define the operation of the game world, what the player can do, the challenges the player will face, and the player’s goals.
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A View on the Impact of Gamified Services in the Wake of the COVID-19 Pandemic: An Interdisciplinary Approach
Game mechanics are made up of rules and feedback loops that are designed to emulate the fun that is derived from traditional forms of game playing. They are the building elements that can be used to gamify any context that isn't a game.
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Gamification Strategies for Social Media
Any part of a game's rule system that covers one, and only one, type of possible interaction that takes place during the game.
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Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens' Engagement and Behavior Change
This term refers to the ensemble of rules that regulates players activities, and that define the allowed actions. Game mechanics are built over game elements.
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Bring the Media Literacy of Turkish Pre-Service Teachers to the Table
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A Case Study of Developing Educator Digital Competences With Serious Game Design
The rules, systems, and interactions that govern the gameplay experience and dynamics of a game.
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Computational Cognitive Neuroscience Framework to Co-Design Virtual Reality Games With Autistic Adults: Iterative Co-Design in Educational Technology
System of playing mechanisms setting the aesthetics, dynamics and attributes of the pieces a gamer can control, actions a player can take, and rules that govern the game environment.
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A Fuzzy-Based Calorie Burn Calculator for a Gamified Walking Activity Using Treadmill
The tools used as building blocks for gamifying an application. Using the right game mechanics leads to highly motivational user experience.
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The Design, Play, and Experience Framework
The formal rules that define the operation of the game world, what the player can do, the challenges the player will face, and the player’s goals.
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Reinventing Progressive Learning and Teaching Processes Through Gamification
Game mechanics are constructs of rules and feedback loops intended to produce enjoyable gameplay.
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Gamifying a Car's Servicescape
Design elements that constitute the gamified experience in the given context. It should be duly noted that each research domain has its own unique mechanisms.
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Microlearning Within a Constructivist Learning Approach Using Games as the Pedagogic Tool
These are r ules that govern and guide the player's actions, as well as the game's response with given qualities of quantity, spatial, state, and action.
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