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What is Game Genre

Optimizing Education Through Micro-Lessons: Engaging and Adaptive Learning Strategies
A type or style of a game.
Published in Chapter:
Microlearning Within a Constructivist Learning Approach Using Games as the Pedagogic Tool
Karen T. Odhiambo (University of Nairobi, Kenya)
DOI: 10.4018/979-8-3693-0195-1.ch005
Abstract
The knowledge era has placed new demands on learning with theoretical forerunners in critical thinking and creativity. This has called for emphasis on learning strategies that have not been applied as they should, such as “Microlearning.” The author intends to do this using game-based play as the pedagogic tool. Microlearning is a way of teaching and delivering content to learners in bite-sized at 3-5 minutes bursts. The approach towards microlearning game-based approach is desirable regarding the want to develop cognitive capacities and reflection on learning processes that have today taken center stage. The author will address this issue with a view of developing logic of thinking and a conceptual model that creates synergies with games as the pedagogic tool within microlearning design guided by constructivist epistemology as the theory of learning.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
An Investigation of Current Online Educational Games
Refers to a particular type or style of a game. The most widely used game classifying system categorizes games into eight genres: action, adventure, fighting, puzzle, role-playing, simulation, sports, and strategy.
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A Qualitative Meta-Analysis of Computer Games as Learning Tools
Computer games are categorized into genres based on their game-play. Due to a general lack of commonly agreed-upon criteria for the definition of genres, classification of games is not always consistent.
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