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What is The Journey To Wild Divine

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Created by scientist Kurt Smith and game computer graphics artist Corwin Bell, The Journey to Wild Divine is an interactive computer game that uses three biofeedback finger sensors, called ‘Magic Rings’, to measure the player’s heart rate variability (HRV) and skin conductance levels (SCL). Measurements from the sensors are registered through the Wild Divine ‘Light Stone’ and fed back to the player through visual biofeedback activities, called ‘events’, on the computer screen.
Published in Chapter:
Game-Based Learning: Current Research in Games for Health, a Focus on Biofeedback Video Games as Treatment for AD/HD
Krestina L. Amon (The University of Sydney, Australia) and Andrew J. Campbell (The University of Sydney, Australia)
DOI: 10.4018/978-1-60960-495-0.ch028
Abstract
Whilst biofeedback video games are still new to AD/HD treatment options, this Chapter demonstrates that with children growing up in a technologically advanced world, it is not surprising that the prospect of learning relaxation skills to clear the mind, and calm anxiety or frustration, and receive treatment through a video game would increase a child’s interest and cooperate with biofeedback treatment.
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