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Practices and Implementation of Gamification in Higher Education
Chemical substances that can be used in the production, manufacturing, and/or preparation of narcotic or psychotropic drugs, incorporating their molecular structure into the final product.
Published in Chapter:
From Theoretical Chemist to Synthesis Chemist
Ana Belén Ruiz-Muelle (University of Almería, Spain)
Copyright: © 2024 |Pages: 26
DOI: 10.4018/979-8-3693-0716-8.ch005
Abstract
The escape room will take place in a session for fourth-year chemistry students, specifically in the subject Laboratory of Organic Chemistry within the area of organic chemistry. Generally, chemistry students are afraid of subjects within the area of organic chemistry, so the use of gamification in them can change the students' perception of the subject, which will result in a greater number of passing grades, breaking the trend established in the subjects of the organic chemistry area of the career.
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