Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Ongoing Classes

Handbook of Research on Transformative and Innovative Pedagogies in Education
Classes with no set start or end date where students can join at any time, work at their own pace, and complete when they finish all the work in the class. Unlike traditional term-bound classes, if there are ongoing classes that are sequenced, they can then start the next ongoing class without having to wait for the next term to begin.
Published in Chapter:
Epic Boss Battles: How to Addict Your Students by Creating Asynchronous Course-Based Games
Janna Jackson Kellinger (University of Massachusetts, Boston, USA)
DOI: 10.4018/978-1-7998-9561-9.ch001
Abstract
This chapter begins with a self-exploration of the evolution of the author from using one-shot games as a high school English teacher to designing synchronous game-based courses as an assistant professor to creating asynchronous course-based games as an associate professor. The pros and cons of each are discussed with a focus on examining the pedagogical theories that support game-based teaching. Then, readers take a deep dive into ways to create asynchronous course-based games while avoiding common pitfalls. The chapter concludes with an exploration of how asynchronous course-based games can help create equity by providing students with the flexibility to learn at their own pace and on their own time and the ability for students to determine their own grades through the revision cycle.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR