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What is Second Life®

Current and Prospective Applications of Virtual Reality in Higher Education
A popular internet-based 3D world created by Linden Labs.
Published in Chapter:
Engaging Students in a Computer Diversity Course Through Virtual Worlds
Yvonne Pigatt (Community College of Baltimore County, USA) and James Braman (Community College of Baltimore County, USA)
DOI: 10.4018/978-1-7998-4960-5.ch008
Abstract
Virtual world technology allows for an immersive 3D experience with rich content and interactive potential for students. Through this richness and interactivity, educators have abundant creative power to design and facilitate meaningful learning experiences and collaboration opportunities. In this chapter, the authors discuss one such initiative using Second Life as an educational space for a community college course activity to enhance student engagement. A brief literature review of the educational use of virtual worlds will be presented, which underpin our pedagogical methodology for the project framework. Focusing on a specific community college course titled “Diversity in a Technological Society,” the course goals and project requirements will be discussed. The chapter concludes with a detailed description of the proposed methodology for the next phase, recommendations, and future work.
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More Results
Facilitation Strategies to Moderate Synchronous Virtual Discussion Groups in Teacher Training
An online virtual world where users’ avatars communicate and interact with each other in real time using text chat, video, and voice. Three-dimensional objects can be manipulated, designed, and built, individually or collaboratively in a team.
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Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview
Is one of the most popular online virtual worlds. It was developed by San Francisco-based Linden Lab and launched on June 23, 2003. The Second Life users are also called “residents”.
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Using Social Image Sets to Explore Virtual Embodiment in Second Life® as Indicators of Formal, Nonformal, and Informal Learning
A proprietary virtual immersive world created by the San Francisco-based Linden Research, Inc. (Linden Lab).
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