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What is Educational Escape Room

Learning With Escape Rooms in Higher Education Online Environments
A game with an educational learning purpose in which you have to discover clues, solve puzzles and complete riddles in one or more rooms, in order to achieve an objective (usually escape from the room) in a limited time.
Published in Chapter:
Unlocking Knowledge Through Escape Rooms in Online Higher Education: Proposal for Learning About Consumer Behavior
Irene Aliagas (Universidad Internacional de La Rioja, Spain) and Marta Retamosa (Universidad de Castilla-La Mancha, Spain)
Copyright: © 2023 |Pages: 20
DOI: 10.4018/978-1-6684-6081-8.ch012
Abstract
Online higher education is in demand, so much so that even face-to-face higher education is applying digital technologies to achieve greater motivation in the classroom. However, this does not mean that online education has everything won; it must continue to innovate in its methodologies to motivate students. The authors offer a proposal for the implementation of an educational escape room as a way to achieve greater motivation in the learning process through a playful experience. Although its use in educational contexts is increasingly common, until now it has not been applied in areas related to the study of consumer behavior. Thus, an explorative, innovative, and didactic escape room is provided based on consumer behavior subject. Several learning activities are employed, and guidelines for assessing and measuring learning are proposed. It is expected that this chapter will serve as a basis for those professionals interested in applying this methodology.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Sustainable Engagement in Open and Distance Learning With Play and Games in Virtual Reality: Playful and Gameful Distance Education in VR
Live-adventure game where one or more users have to complete a mission, usually to break out of one or more rooms.
Full Text Chapter Download: US $37.50 Add to Cart
Educational Innovation to Address Climate Change Issues: The Emerging Trend of (Online) Escape Rooms
Live-action team-based game where players discover clues, solve puzzles, and solve tasks in one or more (digital) rooms in order to accomplish a specific goal in a limited amount of time.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Using Escape Rooms to Improve Pre-Service Teachers' Communicative Skills in English as a Foreign Language
An organized form of problem-based learning that uses aspects from the curriculum within the context of the game.
Full Text Chapter Download: US $37.50 Add to Cart
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