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What is Design for All

ICT Tools and Applications for Accessible Tourism
Design for All is the intervention into environments, products and services that aim to ensure that anyone, including future generations, regardless of age, gender, capacities or cultural background, can participate in social, economic, cultural and leisure activities with equal opportunities.
Published in Chapter:
The Challenges of Accessible Tourism Information Systems for Tourists With Vision Impairment: Sensory Communications Beyond the Screen
Vicky Richards (Cardiff Metropolitan University, UK), Nic Matthews (Cardiff Metropolitan University, UK), Owen J. Williams (Wales Council of the Blind, UK), and Ziad Khan (Digital Accessibility Centre, UK)
Copyright: © 2021 |Pages: 29
DOI: 10.4018/978-1-7998-6428-8.ch002
Abstract
Developments in accessible tourism and the provision of information and communication technologies (ICT), mobile, and assistive technologies have arguably not resulted in equitable opportunities for vision-impaired people. This chapter outlines accessible information needs of vision impaired tourists, drawing upon a small-scale project of nine telephone interviews conducted by Wales Council of the Blind. It considers user experiences in the context of ICT to help vision impaired tourists navigate information systems such as travel apps, social media, and websites, assessing how these technologies meet user needs. Interviews focused on information provision, pre-planning and travel stages of the tourism system, and the challenges for universal design. Designers and tourism providers have roles as facilitators of accessible tourism, enabling vision-impaired tourists to feel included in experiences. This requires collaboration across the tourism ecosystem from digital developers and marketers alongside disabled people as active stakeholders.
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More Results
Exhibit Design for Architecture: A Non-Digital Method for the Inclusive Communication of an Architecture
Design methodology aimed at making products, environments, and events while respecting accessibility for every category of person, including individuals in conditions of disability of various kinds, in accordance with the principles of fairness, flexibility, simplicity, and perceptibility.
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Co-Creating an Integrative Framework to Enhance the Museum Experience of Blind and Visually Impaired Visitors
Refers to approaches, methods, techniques, and tools that can be used to help address the diversity of requirements and needs, to promote equivalent experiences for people with disabilities.
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Reflections on Instructional Design Guidelines From the MOOCification of Distance Education: A Case Study of a Course on Design for All
Design of products, services and systems by as many people as possible without the need for adaptation.
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