UXD and UCD Approaches for Accessible Education
Core Reference Title

UXD and UCD Approaches for Accessible Education

Noted as an IGI Global Core Reference Title in Education for 2019.

Ricardo Mendoza-González (Tecnológico Nacional de México, Instituto Tecnológico de Aguascalientes, Mexico), Huizilopoztli Luna-García (Universidad Autónoma de Zacatecas, Mexico) and Alfredo Mendoza-González (Universidad Autónoma de Zacatecas, Mexico)
Release Date: January, 2020|Copyright: © 2020 |Pages: 340
ISBN13: 9781799823254|ISBN10: 1799823253|EISBN13: 9781799823278|DOI: 10.4018/978-1-7998-2325-4

Description

It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes.

UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Accessible Learning
  • Distance Education
  • Inclusive Education
  • Institutional Governance
  • Instructional Design
  • Learning Environment Design
  • Mobile Games
  • Online Courses
  • Open Educational Resources (OERs)
  • Virtual Environments (VE)
  • Virtual Reality

Table of Contents and List of Contributors

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