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Cases on Models and Methods for STEAM Education
An in-depth examination into a content topic or problem.
Published in Chapter:
Cases on STEAM Education in Practice Catapults and History of Catapults
Warren James DiBiase (University of North Carolina at Charlotte, USA), Judith R. McDonald (Belmont Abby College, USA), and Kellan Strong (University of North Carolina at Charlotte, USA)
Copyright: © 2020 |Pages: 20
DOI: 10.4018/978-1-5225-9631-8.ch010
Abstract
The catapult was one of the most effective and deadly weapons in medieval siege warfare. They have been critical to warfare since ancient times and have been used by Greek, Roman, and Chinese warriors to vanquish their enemies. This case will present a problem-based scenario where students will assume the identity of an astronaut stranded on Mars. Like the character in the Disney film The Martian, the astronaut only has a small collection of “spare parts” at their disposal. In an effort to fend off predators, they must design and construct a catapult.
Full Text Chapter Download: US $37.50 Add to Cart
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Integrating Simulations Across a Curriculum
A comprehensive review of the entire degree program to include all instructional material, course flow, and alignment of material to the Course Objectives.
Full Text Chapter Download: US $37.50 Add to Cart
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