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What is Constructivist Theory

Advancing Mobile Learning in Contemporary Educational Spaces
Activities in which learners actively construct new ideas or concepts based on both their previous and current knowledge.
Published in Chapter:
Machitia: An Educator-Focused Liberation Platform for Education
Joél-Léhi Organista (Columbia University, USA)
Copyright: © 2019 |Pages: 22
DOI: 10.4018/978-1-5225-9351-5.ch009
Abstract
Machitia is an educator-focused mobile app prototype where educators create, collaborate, and share lesson plans. These lesson plans embed the following liberating and transformative theoretical frameworks and pedagogies called in this chapter “circles of liberation”: (1) Dis/ability critical race theory (DisCrit), (2) biliteracy, (3) culturally sustaining pedagogy, (4) radical healing, (5) critical pedagogy, (6) proficiency-based learning, (7) queer theory, and (8) decolonizing theory. After introducing those frameworks, a mapping of currently existing educator-focused platforms prelude the review of mobile technology theoretical frameworks Machitia's design incorporates. Then, the discussion turns to how all the circles of liberation and mobile technology theoretical frameworks manifest as features within Machitia. By the end of the chapter, learners and educators will have a sense of the various possibilities of, and the need for, an education-focused liberation platform.
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More Results
Computational Thinking in Innovative Computational Environments and Coding
An active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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Building Competence: A Historical Perspective of Competency-Based Education
Individuals create new understanding based on current knowledge, what they currently know.
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Robotics Community Experiences: Leveraging Informal Design and Learning Experiences to Motivate Urban Youth in STEM
A theory suggesting that knowledge and meaning are acquired through active experiences and reflection on these experiences.
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Constructivist Instructional Design: A Blueprint for Online Course Design
A learning theory that states that learning is an active process in which learners construct rather than acquire knowledge (Jonassen, 1999).
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