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What is Character Attachment

Handbook of Research on Effective Electronic Gaming in Education
An individual’s feeling of (a) a sense of friendship as well as (b) a sense of identification with a character, if the individual (c) can believe that the digital image is a real being, (d) if the individual feels a sense of responsibility to the character, and (e) if the individual can reconcile the notion of control with both the friendship and identification aspects of the relationship.
Published in Chapter:
Character Attachment in Games as Moderator for Learning
Melissa L. Lewis (Michigan State University, USA) and René Weber (University of California Santa Barbara, USA)
Copyright: © 2009 |Pages: 13
DOI: 10.4018/978-1-59904-808-6.ch034
Abstract
The Entertainment Education Paradigm (EEP) offers a new way to think about education by blending entertainment with educational experiences. Video games provide an excellent format for entertainment education because of both the prevalence and enjoyment of playing video games and the ways in which individuals of today learn. Role-playing games are one of the better game genres for entertainment education. They provide both high levels of entertainment and a strong connection between player and game characters (models) which lead to an increase in learning. Based on the theories of parasocial interaction, identification, and social learning, this chapter offers a measurement for character attachment and introduces this new construct as a moderator for learning in role-playing video games.
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