Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Learning Taxonomy

Methodologies and Use Cases on Extended Reality for Training and Education
A way of describing different aspects and levels of learning something.
Published in Chapter:
Case Experiences With Immigrants on Workforce Training Using Virtual Reality
Raine Kauppinen (Haaga-Helia University of Applied Sciences, Finland) and Merja Drake (Haaga-Helia University of Applied Sciences, Finland)
DOI: 10.4018/978-1-6684-3398-0.ch006
Abstract
Due to the rapid changes in the labor market, people need to constantly reshape their competencies, resulting in a tremendous need to reskill the workforce. Vocational training has traditionally been the task of educational institutions; however, today some companies also perform their own training. Overall success in establishing an individual's career depends on successful entry into the workforce, and in case of immigrants, entering the workforce is even more demanding. The key question is how educational institutions and companies can cooperate in this area. Immersive environments like virtual reality offer one type of solution. They are increasingly being used in workforce training and changing landscapes in educational institutions and companies. Using case examples, this chapter illustrates how several companies have jointly developed vocational materials with educational institutions and immigrants. The experiences are discussed, and examples of virtual reality training tasks implemented and connecting them to relevant competencies are presented.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR