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What is Cultural Object

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments
An abstract class representing museum artifacts. Concrete representations of artifacts are instances of subclasses of the cultural object class. (ARCO data model)
Published in Chapter:
ARCO: Building Virtual Museum Exhibitions with Flex-VR
Krzysztof Walczak (Poznan University of Economics, Poland)
DOI: 10.4018/978-1-60960-044-0.ch021
Abstract
In this chapter, a virtual museum exhibition system, called ARCO, is presented. ARCO enables museum staff to create, manage and display virtual exhibitions of museum artifacts in rich 3D and multimedia forms. Such exhibitions can be accessed both internally within the museums and remotely over the Internet. Due to the use of a novel approach to building configurable virtual reality applications, called Flex-VR, virtual exhibitions in ARCO can be easily and quickly built by museum staff, even if they do not have experience in 3D design and programming. The chapter provides an overview of the ARCO system, a description of the virtual exhibition design process and examples of virtual exhibitions built with ARCO.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Privacy Concerns in the VR and AR Applications in Creative Cultural Industries: A Text Mining Study
The term refers to human-made articles for a spiritual and/or practical purpose or activity that may have functional and/or artistic relevance to the general public.
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Employing Digital Reality Technologies in Art Exhibitions and Museums: A Global Survey of Best Practices and Implications
The term refers to human-made artefacts for a spiritual and/or practical purpose or activity that may have functional and/or artistic relevance to the general public.
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A User Study of Virtual Reality for Visualizing Digitized Canadian Cultural Objects
An object made by people for a spiritual and/or practical purpose or activity that may have functional and/or artistic relevance.
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