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What is Ambient Objects

Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization
Devices situated in the domestic or office environment that passively relate information.
Published in Chapter:
AiryLight: Ambient Environmental Data
Annelie Berner (Columbia University, USA)
DOI: 10.4018/978-1-4666-8142-2.ch017
Abstract
This chapter explores the practice of combining ubiquitous computing—information in everyday objects—with the approach of calm technology – designing ambient, intriguing presentations of information. Borrowing from these two approaches, we can define a more faceted path, imbuing physical objects and environments with data about their own surroundings in an aesthetic, tangible, and crucially subtle way. The chapter presents the concept of combining three sensory methods to strengthen learning in unexpected situations. One, the role of the spectacle produced through a dynamic, aesthetic object in learning and engagement. Two, providing an optional, detailed reference layer for said spectacle. Three, placing this experience in physical space. Information need not be constrained to the physical page of paper nor the digital screen (European Commission, 2004). Instead, it can flow through our daily life, finding place in subtle (Weiser & Brown, 1995), thoughtfully designed (Löwgren & Stolterman, 2004) surfaces and objects. This chapter discusses the example project, AiryLight, and how its motivation and execution exemplify the more faceted path and the three methods – abstract spectacle, layering of detail, and placement in physical space.
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