Participatory Approach in Reusable Learning Object (RLO) Development Using ASPIRE Framework: Taylor's University's Experience

Participatory Approach in Reusable Learning Object (RLO) Development Using ASPIRE Framework: Taylor's University's Experience

Nurhanim Hassan, Renukha Sellappans, Phelim Yong Voon Chen, Wei Hsum Yap, Enna Ayub, Stathis Th. Konstantinidis, Cherry Poussa, Heather J. Wharrad, Michael G. Taylor
Copyright: © 2021 |Pages: 15
DOI: 10.4018/978-1-7998-6445-5.ch006
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Abstract

A reusable learning object (RLO) is a type of e-learning resource developed that can be reused again in a variety of different e-learning activities, modules, and courses. Each has its own learning objective, but they can still be combined to form a comprehensive e-learning experience. This chapter investigates the design and development process of developing reusable learning objects (RLO) to digitize healthcare curricular in Malaysia, a project co-funded by the Erasmus+ Programme of the European Union with partner universities from UK, Europe, and Malaysia. This participatory approach is based on the ASPIRE framework developed by one of the project partners (University of Nottingham). Using the ASPIRE process, stakeholders such as the subject matter experts (SME) and students are involved at the onset of the development process: storyboarding workshop and specification ideation. The completed RLOs are used in the module as part of the student's learning delivery.
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E-Learning Implementation In Malaysia

The first Malaysian National eLearning Policy, or in the Malay language, Dasar e-Pembelajaran Negara (DePAN), was enacted in 2011 to provide a framework and direction for the implementation of eLearning in higher education (COL, 2017). DePAN focuses on five areas: Infrastructure, Organizational Structure, Curriculum and e-Content, Professional Development, and Acculturation. It aims to transform Malaysian higher education institutions (HEIs) to become globally competitive by building a high quality and sustainable e-Learning framework. To achieve the aim, the Ministry of Higher Education has worked with HEIs in Malaysia to build capacity within the academic community, to establish a national e-Learning platform, and to coordinate and spearhead the content development. According to its plan DePAN 2.0 has committed to making 15 per cent of all courses available as Open Educational Resources (OER) by 2025, while 40 per cent of all courses will have original e-content developed.

Various e-Learning initiatives such as institutional content repository development, Open Courseware (OCR) development and the Malaysian Massive Open Online Courses (MOOC) initiatives were initiated to support this policy agenda (Chye, 2016). Although these initiatives come under different names, the focus remains to create quality, accessible and free learning objects for teaching and learning. Despite the initiatives being implemented nationwide, most HEIs in Malaysia are still facing some challenges in implementing e-Learning initiatives in their institutions, specifically in getting the lecturers to develop their learning objects. ACoRD (2020) has identified that some these challenges were due to the lack of expert training facilitators, trans-disciplinary team to support the learning objects development, i.e. learning technologists and instructional designers, and motivation among the teaching staff. Feedback from students that the learning object is uninteresting and not interactive will affects the lecturer’s motivation to keep developing the learning objects.

Key Terms in this Chapter

E-Learning Resources: Any digital material used for supporting student learning that is delivered in multiple delivery models.

Learning Object: Smallest chunk of the digital learning resources that are combined based on a single learning objective.

ACoRD: Advancing Co-Creation of RLOs to Digitise Healthcare Curricula, a project funded by ERASMUS+ grant.

Specification: The detailed content populated based on the storyboard that that has been developed by the students.

Co-Creation: The collaborative development of new learning object together with experts and stakeholders.

Storyboard: A sequence of drawings with text and illustration representing the flow of the learning objects going to be developed.

Stakeholder: A person with an interest or concern in something such as the Reusable Learning Objects being developed.

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