Case Study: Supervised Neural Networks in Digital Games

Case Study: Supervised Neural Networks in Digital Games

Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen McGlinchey
Copyright: © 2008 |Pages: 7
DOI: 10.4018/978-1-59140-646-4.ch004
OnDemand:
(Individual Chapters)
Available
$33.75
List Price: $37.50
10% Discount:-$3.75
TOTAL SAVINGS: $3.75

Abstract

In this short chapter we present a case study of the use of ANN in a video game type situation. The example is one of duelling robots, a problem which, as we will see, lends itself to a range of different solutions – and where we can demonstrate the efficacy of a biologically inspired AI approach.

Complete Chapter List

Search this Book:
Reset