Research Anthology on Game Design, Development, Usage, and Social Impact (4 Volumes)

Research Anthology on Game Design, Development, Usage, and Social Impact (4 Volumes)

Indexed In: SCOPUS
Release Date: October, 2022|Copyright: © 2023 |Pages: 1995
DOI: 10.4018/978-1-6684-7589-8
ISBN13: 9781668475898|ISBN10: 1668475898|EISBN13: 9781668475904
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Description & Coverage
Description:

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact.

The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Academic Game Creation
  • Adolescent Anxiety
  • Auditory Environments
  • Challenge-Based Learning
  • Character Design
  • Gaming Experience
  • Interaction Systems
  • Multiplatform Movement Techniques
  • Sentiment Analytics
  • Social Games
  • Strategic Communication
  • Violence in Gaming
  • Virtual Reality
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Information Resources Management Association (IRMA) is a research-based professional organization dedicated to advancing the concepts and practices of information resources management in modern organizations. IRMA's primary purpose is to promote the understanding, development and practice of managing information resources as key enterprise assets among IRM/IT professionals. IRMA brings together researchers, practitioners, academicians, and policy makers in information technology management from over 50 countries.
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