This book is state of the art. And I don't mean Star Trek style holodecks (which are coming) or Matrix style knowledge-downloads (good luck with that). Rather, this is where the pioneers of the industry really are. The papers gathered here honestly and thoroughly show today's risk taking, brainstorming, and realistic compromises. Here are the processes that others will be following shortly, and likely the techniques that will get formalised in the authoring tools of the future.
– Clark Aldrich, Managing Partner of Clark Aldrich Designs, United States of America
This work presents 21 chapters authored by 33 scholars and practitioners, mostly from Australia. Organized into three sections, the volume addresses theorizing the nature of design for authentic learning and e-simulations, e-simulation learning designs in action, and developing knowledge and building capacities for e-simulations. The emphasis of this book is on the effective leadership and management in the use of e-simulation, specifically in blended-learning environments in a range of professional fields, from health to business and law, from arts to engineering and science, from education and social and behavioral sciences to workplace training. Presenting both theoretical and case-based research, this volume will help all academics, trainers, and leaders in the provision of training and education to best determine how and why to use e-simulations, particularly in a blended setting.
– Sara Marcus