Integrating Cutting-Edge Technology Into the Classroom

Integrating Cutting-Edge Technology Into the Classroom

Indexed In: SCOPUS
Release Date: April, 2024|Copyright: © 2024 |Pages: 425
DOI: 10.4018/979-8-3693-3124-8
ISBN13: 9798369331248|ISBN13 Softcover: 9798369346907|EISBN13: 9798369331255
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Description & Coverage
Description:

The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes.

This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.

Tailored for a diverse readership encompassing educators, administrators, policymakers, researchers, and technology enthusiasts, Integrating Cutting-Edge Technology Into the Classroom is a guide that helps stakeholders learn about new educational technology. It empowers educators with practical strategies, equips researchers with valuable insights, and guides policymakers in shaping the future of education. From AI in education to gamification and IoT, this book offers a comprehensive understanding of how technology is shaping the "new normal" of education.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • AI-powered Adaptive Learning Systems and Personalized Education
  • Analyzing Learning Patterns and Behaviors to Optimize Learning Outcomes
  • AR Applications for Interactive Content and Object Recognition in Education
  • Balancing Screen Time and Hands-on Activities in Hybrid Environments
  • Blended Learning and Hybrid Models
  • Challenges and Opportunities in Adapting to the New Educational Landscape
  • Data Analytics and Learning Analytics
  • Emerging Technologies such as Blockchain, Machine Learning, and Natural Language Processing
  • Enhancing Accessibility and Inclusivity through IoT Technologies
  • Ethical and Social Implications of Educational Technology
  • Ethical Guidelines and Responsible Use of Educational Technology
  • Gamification and Game-Based Learning
  • Gamified Platforms
  • Immersive Experiences and Simulations
  • Innovations in Educational Technology
  • Motivation, Assessment, and Collaborative Learning
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Editor/Author Biographies
Dr. Chee Ken Nee, a highly experienced educator with 12+ years in high school teaching and a Ph.D. in Educational Technology. Formerly at a high-performing secondary school, he has recently been appointed Assistant Director at the Educational Technology and Resources Division, Ministry of Education, Malaysia, affording him profound insights into educational challenges. Presently a senior lecturer at Universiti Pendidikan Sultan Idris, a registered professional Technologist and senior IEEE member, His impactful contributions include 15 quality journal papers, ISI and Scopus indexed, focusing on mobile learning, educational technology, and computer-based learning, delving into their influence on students. Motivated by a fervor for innovation in teaching and learning, especially in the pandemic era, he boasts an H-index of 7 with 463 citations in six years. His outstanding achievements include the Global Teacher Award (2020). Beyond research, he actively contributes as a reviewer for ISI and Scopus indexed journals and serves as a jury member for esteemed innovation competitions globally, including the United Kingdom. His international reach extends to speaking engagements.
Mageswaran Sanmugam acquired his B.Sc. (Hons) in Electrical Engineering from Universiti Teknologi Tun Hussein Onn in 2005 and Master’s degree in Educational Management in 2012 from Universiti Utara Malaysia and Ph. D in Educational Technology in 2017 from Universiti Teknologi Malaysia. He worked as an Educator in both Primary and Secondary schools from 2008-2018, before being appointed as a Senior Lecturer in the Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Pulau Pinang, Malaysia (from 2018- till 2021). Currently he is the Deputy Director of Research, Innovation and Networking in the Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Pulau Pinang, Malaysia (from 2022- till now). He also serves as a Professional Technologist under the Malaysia Board of Technologists (MBOT) and as a Senior Member of the Institute of Electrical and Electronics Engineers (IEEE). He teaches human-computer interaction and multimedia project management. His expertise lies in gamification, game-based learning, artificial intelligence, and e-learning. He has published more than 70 research papers, including journal articles, book chapters, and other publications.
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