Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities

Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities

Release Date: October, 2019|Copyright: © 2020 |Pages: 270
DOI: 10.4018/978-1-7998-0465-9
ISBN13: 9781799804659|ISBN10: 1799804658|ISBN13 Softcover: 9781799804666|EISBN13: 9781799804673
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Description & Coverage
Description:

Visual multimedia applications integrate animation, sound, graphics, and video to create an engaging, interactive, and effective learning environment. Such software allows students to exercise more control over the pacing and sequencing of their own learning. With the availability of more sophisticated computers, the potential to employ multimedia has grown tremendously.

Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities is a critical scholarly publication that examines the development and use of interactive multimedia and mixed reality applications that are used to support engineering pedagogy and curriculum. Containing leading international findings, this advanced publication delivers quality research using learning and consultancy for developing tactics to decipher dilemmas within the field. Highlighting a range of topics such as data analysis, augmented reality, and multimedia, this book is ideal for educators, engineers, curriculum designers, educational software developers, IT consultants, researchers, academicians, and students.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Augmented Reality
  • Computer-Aided Learning
  • Data Analysis
  • Data Collection
  • Engineering Education
  • Human-Centered Design
  • Learning Engineering
  • Learning Environment
  • Learning Styles
  • Multimedia
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Editor/Author Biographies

Manjit Singh Sidhu is currently a professor attached to the College of Computing & Informatics, Department of Graphics and Multimedia Department, University Tenaga Nasional, Malaysia.Hereceived his BSc. (Hons) degree in Computer Science from the University of Wolverhampton, UK in 1997, Masters in Information Technology from University Putra Malaysia in 2000 and PhD in Multimedia from the University of Malaya in 2008. His background covers a wide range of computer science and educational experiences, initially teaching undergraduates and supervising postgraduates both Masters and PhDs. He has written and published several conference proceedings, journals, book chapters both locally and internationally and a full book with IGI Global. He has also won a number of research innovation and invention awards both locally and internationally and filed for patterns for his work. He is a Chartered IT Professional with the British Computer Society (BCS) (UK), Fellow of BCS, a senior member of Institute of Electrical and Electronics Engineers (IEEE), Computer and Communications Society, Malaysian National Computer Confederation (MNCC), Fellow of the Malaysian Scientific Association (MSA) and registered Professional Technologists with the Malaysian Board of Technologists (MBOT) Malaysia. His research focuses on patterns of interactions for multimedia, virtual and augmented reality applications, visualization and computer animations.

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