Vítor J. Sá

Vítor Sá holds a Masters in Computer Science and a PhD in Information Systems and Technologies. Its main activity has been teaching in higher education, currently teaching at the Universidade Católica Portuguesa. He lived for four years in Germany as a Guest Researcher at the Institute for Computer Graphics (Fraunhofer IGD) in Darmstadt. He has provided consultancy and training to several companies, through the PMO Projects company. Vítor Sá is a Chartered Member of the Portuguese Association of Engineering, a member of the Project Management Institute, member of the Portuguese Association of Information Systems, and holds a Certificate of Pedagogical Aptitude issued by the Portuguese Institute of Employment and Vocational Training. He has participated and published in several international scientific events, having also published several book chapters. Vítor Sá develops its research activity in the ALGORITMI Centre (University of Minho), in the Intelligent Data Systems group. He is a lecturer in the Master's degree in Digital Communication, having been a member of the Advisory Board for the application of Braga to UNESCO Creative City in the category of Media Arts.

Publications

Software Requirements Definition Processes in Gamification Development for Immersive Environments
Paulo Veloso Gomes, João Donga, Vítor J. Sá. © 2023. 11 pages.
The implementation of gamification in immersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications...
Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area
Paulo Veloso Gomes, João Donga, Sandra Ferreira, Renato Magalhães, Vítor J. Sá. © 2023. 21 pages.
As digital native learners, Z and Alpha generation students upcoming new challenges for Higher Education Institutions. Their early contact with technological devices does not in...
Software Requirements Definition Processes in Gamification Development for Immersive Environments
Paulo Veloso Gomes, João Donga, Vítor J. Sá. © 2021. 11 pages.
The implementation of gamification in immersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications...
Creating Emotions Through Digital Media Art: Building Empathy in Immersive Environments
Paulo Veloso Gomes, Vítor J. Sá, António Marques, João Donga, António Correia, Javier Pereira Loureiro. © 2020. 19 pages.
Art has a power different from all other human actions; it can produce a variety of human emotions like nothing else. The main purpose of this chapter is to study the relation...