Paulo Veloso Gomes

Paulo Veloso GomesPaulo Veloso Gomes is MSc in Information Management and has an Advanced Studies Diploma in Social and Medical Sciences and Scientific Documentation. Researcher in Psychosocial Rehabilitation Laboratory affiliated with the School of Health of the Polytechnic of Porto and the Faculty of Psychology and Education Science of the University of Porto. Experienced Professor in the School of Health of the Polytechnic of Porto, with a demonstrated history of working in the higher education industry. Strong education professional skilled in Computer Science, Health Communication, Health Literacy, Virtual and Augmented Reality, Web Creation Contents, Knowledge Management, Information Management, Information Systems and Digital Media Art.

Publications

Telemonitoring in Heart Failure Patient Management
Patrícia Silva, Paulo Veloso Gomes, Jorge M Condeço, Henrique Curado, Rita Veloso. © 2024. 18 pages.
Heart failure is a highly prevalent clinical syndrome, associated with high costs to the national health system and with a negative impact on patients' quality of life. In...
Software Requirements Definition Processes in Gamification Development for Immersive Environments
Paulo Veloso Gomes, João Donga, Vítor J. Sá. © 2023. 11 pages.
The implementation of gamification in immersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications...
Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area
Paulo Veloso Gomes, João Donga, Sandra Ferreira, Renato Magalhães, Vítor J. Sá. © 2023. 21 pages.
As digital native learners, Z and Alpha generation students upcoming new challenges for Higher Education Institutions. Their early contact with technological devices does not in...
Software Requirements Definition Processes in Gamification Development for Immersive Environments
Paulo Veloso Gomes, João Donga, Vítor J. Sá. © 2021. 11 pages.
The implementation of gamification in immersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications...
Creating Emotions Through Digital Media Art: Building Empathy in Immersive Environments
Paulo Veloso Gomes, Vítor J. Sá, António Marques, João Donga, António Correia, Javier Pereira Loureiro. © 2020. 19 pages.
Art has a power different from all other human actions; it can produce a variety of human emotions like nothing else. The main purpose of this chapter is to study the relation...